Player Matchup
VS
Match Stats

Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 450.
Level 3

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Level 3

Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Level 3

Phantom
Ghost Walk
Heal for 300 over the duration of Ghost Walk.
Level 3

Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 30%.
Level 3

Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1

Dexterous
Quick Switch
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Level 3

Cooled Mags
Quick Switch
Your inactive weapon generates 2 Ammo every 2s.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Tactical Retreat
Stealth
Increase your Movement Speed by 50% for 2s after entering Stealth.
Level 5

Guerrilla Tactics
Stealth
Generate 60 Energy after getting an Elimination.
Level 4

Crack Shot
Weapon
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
Level 1

Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4

Arcane Etching
Nullify
Gain a 100-Health Shield after activating Nullify.
Level 1

Hearthwarder
Protection
Generate 300 Shield after using Protection.
Level 4

Glyph of Siphoning
Armor
Gain a 100-Health Shield after getting an Elimination.
Level 1

Glyph of Health
Armor
Increase your maximum Health by 750.
Level 5

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Brand
Fireball
Heal for 300 for each enemy hit with Fireball.
Level 3

Cavalier
Armor
Increase your maximum Health by 750.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Team 1 Score
0
VS
Team 2 Score
4

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Elemental Barrier
Elemental Shift
Heal for 150 after using Elemental Shift.
Level 3

Ice in her Veins
Frostfire Glide
Heal for 150 every 1s while using FrostFire Glide.
Level 3

Elemental Grace
Armor
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Level 3

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 60%.
Level 3

Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 45%.
Level 3

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3

Cavalier
Armor
Increase your maximum Health by 750.
Level 5

Dire Need
Shield
Increase your Movement Speed by 8% while using Shield.
Level 1

Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Level 1

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.