Player Matchup

Lillith
Lillith
Noira2003
Lillith
Level 393
Champion Stats
0W - 2L
1,508 SR
Queue Stats
125W - 113L
1,550 Elo+
Solo
Saati
Saati
PurpleGalaxyz
Saati
Level 94
Champion Stats
0W - 1L
1,693 SR
Queue Stats
33W - 27L
1,659 Elo+
Solo
Buck
Buck
Sprxzy
Buck
Level 87
Champion Stats
1W - 1L
1,509 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Dredge
Dredge
ditti
Dredge
Level 86
Champion Stats
1W - 5L
1,352 SR
Queue Stats
279W - 244L
1,553 Elo+
Solo
Barik
Barik
noble-wrinkle248
Barik
Level 218
Champion Stats
1W - 1L
1,787 SR
Queue Stats
22W - 25L
1,591 Elo+
Solo
Team Averages
Level 176
1,570 SR
1,571 Elo+

VS

Team Averages
Level 281
1,550 SR
1,519 Elo+
Fernando
Fernando
DarkPlasma42
Fernando
Level 84
Champion Stats
8W - 5L
1,868 SR
Queue Stats
94W - 119L
1,501 Elo+
Solo
Grohk
Grohk
DeviantVexx
Grohk
Level 205
Champion Stats
2W - 2L
1,589 SR
Queue Stats
62W - 71L
1,524 Elo+
Solo
Orochimarusenpai
Unknown
Level 494
Champion Stats
59W - 55L
1,569 SR
Queue Stats
1,040W - 944L
1,580 Elo+
Solo
Strix
Strix
Z100
Strix
Level 564
Champion Stats
3W - 6L
1,288 SR
Queue Stats
47W - 56L
1,497 Elo+
Solo
Lex
Lex
psycho-04
Lex
Level 59
Champion Stats
3W - 3L
1,438 SR
Queue Stats
15W - 15L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
Noira2003
Lillith
52
3 / 6 / 17
5,060
562
40,507
40,178
3,155
Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 10%.

Level 2

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Gloomy Nook

Gloomy Nook

Armor

Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 4

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

37
3 / 9 / 7
4,263
474
36,870
39,189
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Buck
Sprxzy
Buck
51
13 / 12 / 2
4,811
535
50,135
40,003
0
Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 0.5s.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Dredge
ditti
Dredge
47
10 / 9 / 9
4,599
511
65,613
45,237
1,050
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Plank Walker

Plank Walker

Shortcut

Heal for 200 after exiting a Shortcut.

Level 2

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Abyss Cannon

Abyss Cannon

Broadside

Generate 2 Ammo for each enemy hit by Broadside.

Level 2

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

51
1 / 9 / 10
4,925
547
50,919
66,653
52,017
Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DarkPlasma42
Fernando
41
6 / 4 / 12
5,956
662
41,863
96,687
139,988
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

51
0 / 6 / 20
5,297
589
28,508
38,184
0
Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 150.

Level 1

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

57
11 / 8 / 14
4,612
512
64,565
38,117
6,008

Level 5

Level 2

Level 5

Level 1

Level 2

Level 1

Strix
Z100
Strix
57
13 / 5 / 12
4,364
485
49,169
28,702
0
Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 2 Ammo every 2s.

Level 1

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 80%.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

45
15 / 7 / 10
5,499
611
47,155
42,354
0
Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 6s.

Level 5

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 50.

Level 1

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

The Hunted

The Hunted

Retribution

You gain 15% Lifesteal against your Retribution target.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 3%.

Level 1

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 51s
Objective Time
14m 22s
75
Kill Participation
113
30
Kills
45
45
Deaths
30
45
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Fernando
DarkPlasma42
Fernando
6
4
12
3
W
0
6
20
1.67
L
Lillith
Noira2003
Lillith
3
6
17
1.92
W
11
8
14
2.25
L
3
9
7
0.72
L
Buck
Sprxzy
Buck
13
12
2
1.17
W
Strix
Z100
Strix
13
5
12
3.8
L
Dredge
ditti
Dredge
10
9
9
1.61
L
1
9
10
0.67
W
15
7
10
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

244,044
Damage
231,260
231,260
Taken
244,044
56,222
Shielding
145,996
86,748
Healing
162,802
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
DarkPlasma42
Fernando
41,863
27,798
0
7,561
96,687
139,988
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

W
28,508
14,511
97,745
24,432
38,184
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
Lillith
Noira2003
Lillith
40,507
17,444
58,156
262
40,178
3,155
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
64,565
47,997
0
9,599
38,117
6,008
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
36,870
26,194
0
2,761
39,189
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Buck
Sprxzy
Buck
50,135
44,902
0
5,533
40,003
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Strix
Z100
Strix
49,169
47,760
3,762
15,271
28,702
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Dredge
ditti
Dredge
65,613
51,713
0
5,484
45,237
1,050
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
50,919
50,919
0
14,552
66,653
52,017
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
47,155
45,165
0
4,432
42,354
0

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Damage Done by Role

Damage Taken by Role