Player Matchup

Fernando
Fernando
Diamond IV
InvasionDivide
Fernando
Diamond IV
Level 686
Champion Stats
148W - 114L
1,769 SR
Queue Stats
1,818W - 1,799L
1,586 Elo+
Solo
Bomb King
Bomb King
Masters
Mutu
Bomb King
Masters
Level 999
Champion Stats
104W - 77L
1,817 SR
Queue Stats
1,175W - 974L
1,768 Elo+
Solo
Corvus
Corvus
Diamond V
Nitkov
Corvus
Diamond V
Level 509
Champion Stats
0W - 1L
1,500 SR
Queue Stats
233W - 222L
1,643 Elo+
Solo
Vora
Vora
Masters
grozdanöv
Vora
Masters
Level 999
Champion Stats
30W - 40L
1,685 SR
Queue Stats
1,369W - 1,185L
1,659 Elo+
Solo
Ash
Ash
Diamond V
juhaszcmon
Ash
Diamond V
Level 782
Champion Stats
27W - 33L
1,641 SR
Queue Stats
394W - 366L
1,611 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 795
1,682 SR
1,653 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 558
1,627 SR
1,685 Elo+
Atlas
Atlas
Diamond V
VexhirothX디
Atlas
Diamond V
Level 36
Champion Stats
3W - 0L
1,862 SR
Queue Stats
4W - 0L
1,827 Elo+
Solo
Jenos
Jenos
Platinum I
FlankingUrButt
Jenos
Platinum I
Level 330
Champion Stats
2W - 1L
1,548 SR
Queue Stats
72W - 76L
1,610 Elo+
Party 1
Makoa
Makoa
Platinum I
FlankingUrSis
Makoa
Platinum I
Level 426
Champion Stats
5W - 3L
1,622 SR
Queue Stats
75W - 77L
1,611 Elo+
Party 1
Vatu
Vatu
Masters
Minjì
Vatu
Masters
Level 999
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1,218W - 1,146L
1,712 Elo+
Party 2
Kinessa
Kinessa
Masters
SongJiwooo
Kinessa
Masters
Level 999
Champion Stats
1W - 1L
1,601 SR
Queue Stats
2,648W - 2,554L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
59
0 / 3 / 2
4,482
166
11,778
41,577
12,483
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Bomb King
Mutu
Bomb King
60
7 / 28 / 4
3,493
129
31,267
74,694
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 50.

Level 1

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Corvus
Nitkov
Corvus
59
5 / 30 / 11
3,625
134
20,098
79,048
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 4s after being Healed.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

60
21 / 10 / 1
2,439
90
115,800
46,199
1,800
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

54
6 / 6 / 6
6,287
233
73,646
97,895
9,365
Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 0.8s.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Level 1

Bans
YagorathMal'Damba
Team 1 Score

3

VS

Team 2 Score

4

Bans
ReiDredge
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
26
2 / 0 / 9
7,431
275
15,741
1,830
372,070
Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 3 Ammo after hitting a fully-charged weapon shot.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Ravages of Time

Ravages of Time

Armor

Generate 10% Ultimate charge after getting an Elimination.

Level 5

Lessons of the Past

Lessons of the Past

Setback

Gain a 500-Health Shield for 3s after hitting an enemy with Setback.

Level 5

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

59
10 / 13 / 11
4,066
151
58,636
57,999
4,745
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
23 / 11 / 13
5,977
221
135,990
127,405
59,604
Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Rampage

Rampage

Armor

Increase your Movement Speed by 8% for 4s after getting an Elimination.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Vatu
Minjì
Vatu
59
0 / 11 / 0
2,728
101
192
38,363
0
Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Shadow Garrote

Shadow Garrote

Armor

Generate 5% Ultimate charge for each enemy hit with your Ultimate.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Kinessa
SongJiwooo
Kinessa
49
42 / 4 / 5
5,832
216
128,854
26,992
0
Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 20%.

Level 1

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 6 Ammo.

Level 2

Lie in Wait

Lie in Wait

Armor

After 1s of standing still, regenerate 5 Ammo every 2s.

Level 5

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

47m 0s
Objective Time
22m 47s
63
Kill Participation
115
39
Kills
77
77
Deaths
39
24
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
W
10
13
11
1.19
W
23
11
13
2.68
L
Fernando
0
3
2
0.33
W
Vatu
Minjì
Vatu
0
11
0
0
L
Bomb King
Mutu
Bomb King
7
28
4
0.32
L
Corvus
Nitkov
Corvus
5
30
11
0.35
W
Kinessa
SongJiwooo
Kinessa
42
4
5
11.13
L
21
10
1
2.15
L
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

252,589
Damage
339,413
339,413
Taken
252,589
23,648
Shielding
436,419
118,575
Healing
105,418
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
15,741
15,741
0
0
1,830
372,070

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
58,636
41,304
45,545
12,372
57,999
4,745
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
135,990
129,519
0
18,656
127,405
59,604
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Fernando
11,778
6,494
0
12,373
41,577
12,483
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Vatu
Minjì
Vatu
192
0
0
13,899
38,363
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Bomb King
Mutu
Bomb King
31,267
8,888
0
739
74,694
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Corvus
Nitkov
Corvus
20,098
18,498
60,616
7,944
79,048
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Kinessa
SongJiwooo
Kinessa
128,854
128,854
0
14,946
26,992
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

L
115,800
78,542
0
14,872
46,199
1,800
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
73,646
67,246
0
22,031
97,895
9,365
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Damage Done by Role

Damage Taken by Role