Player Matchup
VS
Match Stats

Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5

Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3

Celestial Body
Armor
Increase your maximum Health by 50.
Level 1

Restored Faith
Moonlight
Heal for 10 every time you Heal an ally with Moonlight.
Level 1

Moonlight Garden
Weapon
Generate 10% Moonlight for each enemy hit with Light Bow.
Level 5

Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1

Onslaught
Dodge Roll
Activating Dodge Roll heals you for 300.
Level 4

Excitement
Disengage
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Level 2

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Assassin's Tools
Shadow Bombs
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Level 5

Shadow's Perch
Ambush
Increase the range of Ambush by 10%.
Level 1

Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1

Contemplation
Dash
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 3

Memento Vivere
Armor
Increase your maximum Health by 200.
Level 5

Level 1

Foundation
Barricade
Increase the duration of Barricade by 3s.
Level 5

One Man's Treasure
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Brave and Bold
Armor
Increase your maximum Health by 150.
Level 1

Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4

Bunker
Barricade
Increase the Health of Barricade by 800.
Level 4

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3

Force of Nature
Armor
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Level 2

Chopper
Crippling Throw
Heal for 150 after hitting an enemy with Crippling Throw.
Level 3

Barkskin
Armor
Increase your maximum Health by 150.
Level 2

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 3s.
Level 5

Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1
Team 1 Score
2
VS
Team 2 Score
4

Burning Oath
Kindle Soul
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Level 5

Ignition
Pyre Strike
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Level 4

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 10%.
Level 1

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Level 1

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Level 4

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5

Incinerate
Fireball
Reduce the Cooldown of Fireball by 0.45s.
Level 1

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Fearless Leader
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Last Stand
Shield
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Level 5

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Guild Tactics
Skewer
Heal for 800 after hitting at least one enemy with Skewer.
Level 5

Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 6 Ammo every 1s.
Level 1

Harsh Training
Armor
Increase your maximum Health by 150.
Level 3

Criminal Record
Dragon Stance
Gain 3.5% Lifesteal while in Dragon Stance.
Level 1

Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5

Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1

Superiority
Armor
Increase your maximum Ammo by 3.
Level 3

Eagle's Emerald
Valor
Generate 1 Ammo for each enemy hit with Valor.
Level 1

Divine Right
Grace
Gain 20% Movement Speed for 3s after using Grace.
Level 4

Manifest Destiny
Grace
Increase the travel distance of Grace by 10 units.
Level 2

Swift Jade
Valor
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Level 5

Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Escape Plan
Stealth
Heal for 400 after entering Stealth at or below 65% Health.
Level 4

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Grizzled
Armor
Increase your maximum Health by 100.
Level 2

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 60%.
Level 3

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.