Player Matchup

Saati
Saati
Silver I
AreS-Komplexx
Saati
Silver I
Level 999
Champion Stats
50W - 63L
1,585 SR
Queue Stats
1,321W - 1,305L
1,497 Elo+
Party 1
Androxus
Androxus
Silver I
Invisible-Flame-
Androxus
Silver I
Level 999
Champion Stats
51W - 92L
1,500 SR
Queue Stats
1,441W - 1,412L
1,508 Elo+
Party 1
Yagorath
Yagorath
Qualifying
MightGuy797
Yagorath
Qualifying
Level 76
Champion Stats
6W - 6L
1,560 SR
Queue Stats
143W - 151L
1,493 Elo+
Solo
Makoa
Makoa
Qualifying
ifupickmojiuare
Makoa
Qualifying
Level 448
Champion Stats
88W - 76L
1,690 SR
Queue Stats
1,141W - 1,107L
1,560 Elo+
Solo
Grohk
Grohk
Qualifying
theFOOL89
Grohk
Qualifying
Level 230
Champion Stats
4W - 0L
1,824 SR
Queue Stats
107W - 105L
1,413 Elo+
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 550
1,632 SR
1,494 Elo+

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 344
1,564 SR
1,440 Elo+
Imani
Imani
Qualifying
HUSSAMLOL
Imani
Qualifying
Level 523
Champion Stats
1W - 4L
1,529 SR
Queue Stats
165W - 154L
1,462 Elo+
Solo
Ying
Ying
Qualifying
Rifa_Rafa_
Ying
Qualifying
Level 216
Champion Stats
4W - 4L
1,420 SR
Queue Stats
26W - 25L
1,455 Elo+
Solo
Jenos
Jenos
Qualifying
Samantiel
Jenos
Qualifying
Level 281
Champion Stats
0W - 1L
1,567 SR
Queue Stats
4W - 12L
1,233 Elo+
Solo
Maeve
Maeve
Gold IV
TECCTRÎXX
Maeve
Gold IV
Level 114
Champion Stats
151W - 124L
1,651 SR
Queue Stats
239W - 189L
1,557 Elo+
Solo
Inara
Inara
Qualifying
ValeP97
Inara
Qualifying
Level 584
Champion Stats
55W - 40L
1,652 SR
Queue Stats
848W - 826L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
3 / 11 / 6
2,340
213
39,069
36,376
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
7 / 10 / 5
2,617
238
40,162
36,050
0
Abyss Walker

Abyss Walker

Nether Step

Heal for 160 after activating Nether Step.

Level 4

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Buying Time

Buying Time

Reversal

Generate 1 Ammo after activating Reversal.

Level 1

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Yagorath
MightGuy797
Yagorath
38
6 / 6 / 7
3,297
300
48,814
94,997
960
Raze and Burn

Raze and Burn

Piercing Quills

Heal for 50 after hitting an enemy with Piercing Quills.

Level 1

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 1000.

Level 5

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.

Level 3

The Great Worm

The Great Worm

Form Swap

Gain a 80-Health Shield for 2s after swapping into Travel Form.

Level 1

Collateral Damage

Collateral Damage

Form Swap

Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.

Level 5

Unnatural Persistence

Unnatural Persistence

Armor

Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.

Level 1

56
9 / 7 / 6
3,227
293
50,562
70,653
62,581
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Grohk
theFOOL89
Grohk
49
2 / 5 / 14
2,965
270
29,448
34,618
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.8s.

Level 4

Phantom

Phantom

Ghost Walk

Heal for 300 over the duration of Ghost Walk.

Level 3

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.

Level 2

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 60%.

Level 4

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Bans
FernandoVora
Team 1 Score

4

VS

Team 2 Score

1

Bans
AzaanTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
HUSSAMLOL
Imani
59
11 / 5 / 10
2,716
247
72,242
42,338
0
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 100.

Level 2

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 100 every 1s while using FrostFire Glide.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 100%.

Level 5

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 15% faster.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

56
3 / 3 / 20
2,587
235
55,922
24,447
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Jenos
Samantiel
Jenos
56
3 / 8 / 19
2,494
227
31,080
37,519
4,677
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Maeve
44
15 / 6 / 11
2,772
252
71,563
36,689
0
Scamper

Scamper

Pounce

Increase your Movement Speed by 30% for 3s after using Pounce.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Inara
ValeP97
Inara
57
7 / 5 / 11
2,763
251
51,255
67,062
12,094
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 45s
Objective Time
6m 21s
65
Kill Participation
110
27
Kills
39
39
Deaths
27
38
Assists
71
Player
Kills
Deaths
Assists
KDA
W
3
11
6
0.55
L
Imani
HUSSAMLOL
Imani
11
5
10
3.2
W
7
10
5
0.95
W
Yagorath
MightGuy797
Yagorath
6
6
7
1.58
L
3
3
20
4.33
L
Jenos
Samantiel
Jenos
3
8
19
1.56
L
Maeve
15
6
11
3.42
L
Inara
ValeP97
Inara
7
5
11
2.5
W
9
7
6
1.71
W
Grohk
theFOOL89
Grohk
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

208,055
Damage
282,062
272,694
Taken
208,055
63,541
Shielding
16,771
114,244
Healing
129,378
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
39,069
30,652
1,772
2,496
36,376
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Imani
HUSSAMLOL
Imani
72,242
48,279
0
2,083
42,338
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
40,162
33,088
830
8,263
36,050
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Yagorath
MightGuy797
Yagorath
48,814
28,072
0
12,450
94,997
960
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
55,922
45,865
46,139
9,264
24,447
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Jenos
Samantiel
Jenos
31,080
19,278
47,996
11,377
37,519
4,677
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Maeve
71,563
63,915
0
6,512
36,689
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
ValeP97
Inara
51,255
44,126
0
6,007
67,062
12,094
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
50,562
48,028
0
1,779
70,653
62,581
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Grohk
theFOOL89
Grohk
29,448
17,940
64,560
22,094
34,618
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role