Player Matchup

Jenos
Jenos
Gold V
AgussCervecero
Jenos
Gold V
Level 416
Champion Stats
45W - 29L
1,669 SR
Queue Stats
88W - 76L
1,536 Elo+
Party 1
Ash
Ash
Qualifying
IIXLVLuisII
Ash
Qualifying
Level 521
Champion Stats
13W - 15L
1,534 SR
Queue Stats
553W - 549L
1,475 Elo+
Solo
Khan
Khan
Qualifying
MämboWämbo
Khan
Qualifying
Level 801
Champion Stats
16W - 13L
1,644 SR
Queue Stats
199W - 186L
1,649 Elo+
Solo
Koga
Koga
Gold V
Ronniezinho
Koga
Gold V
Level 999
Champion Stats
185W - 188L
1,589 SR
Queue Stats
877W - 845L
1,508 Elo+
Solo
Gold IV
bondiola-dequeso
Unknown
Gold IV
Level 83
Champion Stats
8W - 5L
1,583 SR
Queue Stats
31W - 31L
1,516 Elo+
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 564
1,604 SR
1,537 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 530
1,485 SR
1,507 Elo+
Saati
Saati
Qualifying
EuEMais4Lixos
Saati
Qualifying
Level 573
Champion Stats
17W - 15L
1,654 SR
Queue Stats
388W - 357L
1,603 Elo+
Solo
Talus
Talus
Silver III
RuyMarvin
Talus
Silver III
Level 255
Champion Stats
15W - 19L
1,585 SR
Queue Stats
278W - 294L
1,433 Elo+
Solo
Ying
Ying
Gold IV
ScrappyiPsay
Ying
Gold IV
Level 999
Champion Stats
0W - 4L
1,232 SR
Queue Stats
1,976W - 1,971L
1,476 Elo+
Solo
Lillith
Lillith
Platinum V
SmurfDBronzee
Lillith
Platinum V
Level 251
Champion Stats
0W - 3L
1,283 SR
Queue Stats
885W - 821L
1,463 Elo+
Solo
Fernando
Fernando
Gold IV
cruvinelsson
Fernando
Gold IV
Level 571
Champion Stats
5W - 5L
1,672 SR
Queue Stats
100W - 93L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
0 / 1 / 4
1,846
308
7,576
4,980
1,670
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

55
2 / 0 / 2
1,968
328
4,320
1,272
0
Brawl

Brawl

Kinetic Burst

Heal for 450 over 2s for each enemy hit by Kinetic Burst.

Level 3

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 8%.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.

Level 2

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 2.4s.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

51
2 / 0 / 10
1,690
282
18,458
13,956
1,926
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

59
5 / 0 / 4
1,716
286
12,637
2,308
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Tenacious

Tenacious

Shadow Step

Heal for 40 after activating Shadow Step.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 14% Lifesteal while in Dragon Stance.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

48
4 / 0 / 6
1,838
306
17,410
6,623
0

Level 5

Level 4

Level 1

Level 1

Level 4

Level 1

Bans
VoraSkye
Team 1 Score

4

VS

Team 2 Score

0

Bans
DrogozMoji
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
0 / 0 / 0
752
125
0
0
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Talus
RuyMarvin
Talus
52
1 / 7 / 0
965
161
18,453
26,145
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Primeval Might

Primeval Might

Overcharge

Gain 10% Lifesteal while Overcharge is active.

Level 2

Perseverance

Perseverance

Weapon

Gain 20% Lifesteal while at or below 40% Health.

Level 2

Guts

Guts

Armor

Reduce your damage taken by 10% while at or below 40% Health.

Level 2

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

58
0 / 0 / 0
752
125
0
0
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 20% while Dimensional Link is active.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Lillith
58
0 / 0 / 0
752
125
4,749
1,908
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Virulent

Virulent

Blood Hex

Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.

Level 2

Sharpened Slaughter

Sharpened Slaughter

Weapon

Increase Projectile Speed by 30%, but set your maximum Ammo to 2.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 5% of Max Health when hitting a marked enemy.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Fernando
cruvinelsson
Fernando
56
0 / 6 / 0
1,018
170
5,937
32,348
37,594
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 24s
Objective Time
26s
39
Kill Participation
1
13
Kills
1
1
Deaths
13
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
0
0
0
0
W
2
0
2
3
W
2
0
10
7
W
5
0
4
7
L
Talus
RuyMarvin
Talus
1
7
0
0.14
L
0
0
0
0
L
Lillith
0
0
0
0
W
4
0
6
7
L
Fernando
cruvinelsson
Fernando
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,401
Damage
29,139
29,139
Taken
60,401
3,596
Shielding
37,594
29,642
Healing
7,002
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
7,576
6,588
18,414
1,035
4,980
1,670

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
0
0
0
0
0
0
W
4,320
4,320
0
685
1,272
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
18,458
14,111
2,030
5,559
13,956
1,926
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
12,637
7,792
0
1,366
2,308
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Talus
RuyMarvin
Talus
18,453
17,393
0
5,853
26,145
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
0
0
0
0
0
0
L
Lillith
4,749
1,644
0
0
1,908
0
W
17,410
12,853
0
553
6,623
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
cruvinelsson
Fernando
5,937
3,687
0
1,149
32,348
37,594
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role