Player Matchup

Jenos
Jenos
IamBrathering
Jenos
Level 94
Champion Stats
67W - 55L
1,627 SR
Queue Stats
248W - 234L
1,621 Elo+
Solo
Ying
Ying
Kravmings
Ying
Level 33
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,563 Elo+
Party 1
Maeve
Maeve
Liozuto
Maeve
Level 109
Champion Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,850 Elo+
Party 1
Bomb King
Bomb King
SiiRaX
Bomb King
Level 149
Champion Stats
0W - 1L
1,500 SR
Queue Stats
11W - 3L
1,863 Elo+
Party 1
Atlas
Atlas
guilgameshes
Atlas
Level 296
Champion Stats
0W - 2L
1,412 SR
Queue Stats
25W - 18L
1,635 Elo+
Party 1
Team Averages
Level 136
1,508 SR
1,707 Elo+

VS

Team Averages
Level 430
1,593 SR
1,567 Elo+
Kinessa
Kinessa
MeiraD
Kinessa
Level 999
Champion Stats
135W - 153L
1,533 SR
Queue Stats
2,105W - 2,146L
1,512 Elo+
Solo
Inara
Inara
RoyalWhale
Inara
Level 442
Champion Stats
65W - 37L
1,663 SR
Queue Stats
709W - 677L
1,599 Elo+
Solo
Drogoz
Drogoz
Ziphox
Drogoz
Level 365
Champion Stats
32W - 22L
1,650 SR
Queue Stats
478W - 476L
1,647 Elo+
Solo
Grover
Grover
Zombie_SmasherYT
Grover
Level 189
Champion Stats
6W - 5L
1,519 SR
Queue Stats
174W - 160L
1,545 Elo+
Solo
Jenos
Jenos
elcrak22
Jenos
Level 155
Champion Stats
43W - 35L
1,603 SR
Queue Stats
510W - 479L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
30
5 / 13 / 21
3,745
250
46,542
48,442
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Ying
16
9 / 10 / 11
3,559
237
74,197
60,270
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Maeve
Liozuto
Maeve
49
9 / 20 / 7
3,293
220
80,214
68,674
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 2s.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 1s.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Bomb King
SiiRaX
Bomb King
54
14 / 16 / 6
3,544
236
65,514
55,980
0
Fallout

Fallout

Grumpy Bomb

Increase Grumpy Bomb’s Stun duration by 0.5s.

Level 5

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.

Level 2

Mad Bomber

Mad Bomber

Grumpy Bomb

Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.

Level 2

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

55
5 / 12 / 11
3,584
239
61,881
170,910
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
MeiraD
Kinessa
54
11 / 14 / 25
4,057
270
82,591
58,605
0
Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.

Level 4

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 200.

Level 4

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 1.2s.

Level 1

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Level 1

Inara
56
12 / 2 / 24
4,840
323
86,730
102,252
28,399
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Drogoz
Ziphox
Drogoz
59
35 / 12 / 13
5,393
360
147,103
66,126
0
Rain of Fire

Rain of Fire

Thrust

Consume 60% less Booster fuel for 5s after using Thrust.

Level 4

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 26% after getting an Elimination.

Level 2

Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 50%.

Level 5

Propel

Propel

Thrust

Restore 30% of your maximum Booster fuel after using Thrust.

Level 3

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Fusillade

Fusillade

Weapon

Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.

Level 1

60
9 / 8 / 30
4,502
300
52,168
68,012
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Nature's Quickness

Nature's Quickness

Vine

Increase your Movement Speed by 8% for 2s after using Vine.

Level 1

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Level 1

Jenos
elcrak22
Jenos
57
4 / 6 / 37
4,075
272
35,684
33,353
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 15s
Objective Time
14m 32s
98
Kill Participation
200
42
Kills
71
71
Deaths
42
56
Assists
129
Player
Kills
Deaths
Assists
KDA
L
5
13
21
1.19
L
Ying
9
10
11
1.45
L
Maeve
Liozuto
Maeve
9
20
7
0.63
W
Kinessa
MeiraD
Kinessa
11
14
25
1.68
W
Inara
12
2
24
12
L
Bomb King
SiiRaX
Bomb King
14
16
6
1.06
W
Drogoz
Ziphox
Drogoz
35
12
13
3.46
W
9
8
30
3
W
Jenos
elcrak22
Jenos
4
6
37
3.75
L
5
12
11
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

328,348
Damage
404,276
404,276
Taken
328,348
0
Shielding
28,399
198,592
Healing
220,644
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
46,542
22,405
94,898
14,775
48,442
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ying
74,197
58,973
45,670
17,839
60,270
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Maeve
Liozuto
Maeve
80,214
71,051
1,770
8,916
68,674
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Kinessa
MeiraD
Kinessa
82,591
61,865
0
0
58,605
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Inara
86,730
78,596
0
9,484
102,252
28,399
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Bomb King
SiiRaX
Bomb King
65,514
51,577
0
2,963
55,980
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Drogoz
Ziphox
Drogoz
147,103
119,429
0
451
66,126
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
52,168
47,726
75,608
31,248
68,012
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Jenos
elcrak22
Jenos
35,684
11,281
93,766
10,087
33,353
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
61,881
61,881
0
11,761
170,910
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role