Player Matchup

Ying
Ying
GYAT_LikMyElbohz
Ying
Level 9
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,247 Elo+
Solo
Fernando
Fernando
Nefrme
Fernando
Level 13
Champion Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,469 Elo+
Solo
Dredge
Dredge
ShaggyTheWeedBag
Dredge
Level 26
Champion Stats
4W - 2L
1,298 SR
Queue Stats
7W - 8L
1,410 Elo+
Solo
Moji
Moji
Ulmir
Moji
Level 16
Champion Stats
5W - 2L
1,422 SR
Queue Stats
39W - 47L
1,256 Elo+
Solo
Kasumi
Kasumi
kyungjellys
Kasumi
Level 21
Champion Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,552 Elo+
Solo
Team Averages
Level 17
1,444 SR
1,387 Elo+

VS

Team Averages
Level 17
1,620 SR
1,489 Elo+
Lillith
Lillith
BlasterXDyt
Lillith
Level 23
Champion Stats
7W - 2L
1,654 SR
Queue Stats
9W - 9L
1,529 Elo+
Solo
Fernando
Fernando
MisterNiceGuy968
Fernando
Level 13
Champion Stats
1W - 1L
1,735 SR
Queue Stats
34W - 41L
1,671 Elo+
Solo
Raum
Raum
SSH23
Raum
Level 28
Champion Stats
8W - 11L
1,503 SR
Queue Stats
15W - 26L
1,381 Elo+
Solo
Yagorath
Yagorath
gribauskaitee
Yagorath
Level 6
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Moji
Moji
ky77
Moji
Level 15
Champion Stats
1W - 2L
1,709 SR
Queue Stats
2W - 6L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
8
9 / 4 / 28
4,549
325
83,346
24,742
1,260
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Fernando
Nefrme
Fernando
11
6 / 4 / 33
4,193
300
102,955
81,032
51,670
Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

18
20 / 6 / 17
4,090
292
150,972
30,434
1,640
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 1.2s.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 140 for each enemy hit with Harpoon.

Level 2

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Moji
Ulmir
Moji
17
20 / 7 / 17
3,812
272
91,081
43,258
8,310

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

Kasumi
10
6 / 5 / 27
3,592
257
64,872
39,649
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.

Level 2

Moonlit Haunting

Moonlit Haunting

Heal for 51 every 0.25s during Body and Soul.

Level 3

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.

Level 3

Soulfire

Soulfire

Heal for 100 each time one of your Spirit Lures triggers.

Level 2

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
BlasterXDyt
Lillith
19
6 / 12 / 13
3,338
238
58,084
48,151
0
Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 2.5s after activating Death Wings.

Level 5

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.

Level 1

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 25% for 1.5s after activating Death Wings.

Level 5

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 12%.

Level 2

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 10%.

Level 2

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

12
0 / 16 / 5
3,154
225
11,458
118,276
196,084
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Raum
SSH23
Raum
25
2 / 13 / 10
3,386
242
42,696
171,118
300
Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 2.4s.

Level 4

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 200 after activating Soul Harvest.

Level 2

Abyssal Connections

Abyssal Connections

Ignition

Gain a 300-Health Shield for 3s after activating Ignition.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Yagorath
gribauskaitee
Yagorath
4
2 / 12 / 4
1,059
76
34,581
98,340
0
Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 16%.

Level 2

Out of Time

Out of Time

Hardening

Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.

Level 5

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.

Level 4

Level 2

Extermination

Extermination

Armor

Reduce the duration and effectiveness of Crowd Control by 10%.

Level 2

Corrosive Acid

Corrosive Acid

Caustic Spray

Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.

Level 1

Moji
ky77
Moji
8
16 / 8 / 5
3,970
284
72,296
48,027
16,783

Level 5

Level 1

Level 5

Level 3

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 34s
Objective Time
9m 13s
183
Kill Participation
63
61
Kills
26
26
Deaths
61
122
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Lillith
BlasterXDyt
Lillith
6
12
13
1.04
W
9
4
28
5.75
L
0
16
5
0.16
W
Fernando
Nefrme
Fernando
6
4
33
5.63
L
Raum
SSH23
Raum
2
13
10
0.54
W
20
6
17
4.75
W
Moji
Ulmir
Moji
20
7
17
4.07
L
Yagorath
gribauskaitee
Yagorath
2
12
4
0.33
L
Moji
ky77
Moji
16
8
5
2.31
W
Kasumi
6
5
27
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

493,226
Damage
219,115
219,115
Taken
483,912
62,880
Shielding
213,167
113,869
Healing
113,343
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Lillith
BlasterXDyt
Lillith
58,084
19,399
35,442
962
48,151
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
83,346
61,436
33,609
12,768
24,742
1,260

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

L
11,458
5,398
0
2,609
118,276
196,084
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
Nefrme
Fernando
102,955
78,821
0
23,801
81,032
51,670
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Raum
SSH23
Raum
42,696
21,832
18,769
18,024
171,118
300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
150,972
119,032
0
7,526
30,434
1,640
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Moji
Ulmir
Moji
91,081
85,385
13,943
9,400
43,258
8,310
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Yagorath
gribauskaitee
Yagorath
34,581
22,452
775
2,885
98,340
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Moji
ky77
Moji
72,296
69,239
23,155
10,722
48,027
16,783
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Kasumi
64,872
54,748
0
12,822
39,649
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role