Player Matchup

Tyra
Tyra
Gold II
DoctoraStrange
Tyra
Gold II
Level 999
Champion Stats
26W - 31L
1,517 SR
Queue Stats
373W - 341L
1,535 Elo+
Party 2
Barik
Barik
Qualifying
Master Chiefing
Barik
Qualifying
Level 205
Champion Stats
8W - 12L
1,386 SR
Queue Stats
11W - 25L
1,219 Elo+
Solo
Moji
Moji
Qualifying
SirPuppet
Moji
Qualifying
Level 298
Champion Stats
5W - 2L
1,525 SR
Queue Stats
59W - 42L
1,556 Elo+
Party 2
Ash
Ash
Gold V
gottey13
Ash
Gold V
Level 413
Champion Stats
141W - 126L
1,624 SR
Queue Stats
287W - 266L
1,476 Elo+
Solo
Zhin
Zhin
Gold III
pichttt
Zhin
Gold III
Level 676
Champion Stats
4W - 4L
1,559 SR
Queue Stats
118W - 119L
1,534 Elo+
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 518
1,522 SR
1,464 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 783
1,547 SR
1,442 Elo+
Vora
Vora
Gold V
MonaeKisses
Vora
Gold V
Level 999
Champion Stats
16W - 15L
1,576 SR
Queue Stats
424W - 395L
1,518 Elo+
Solo
Jenos
Jenos
Silver I
Rambochuru
Jenos
Silver I
Level 433
Champion Stats
23W - 25L
1,545 SR
Queue Stats
301W - 318L
1,399 Elo+
Party 1
Ruckus
Ruckus
Silver I
Shong20
Ruckus
Silver I
Level 763
Champion Stats
7W - 6L
1,480 SR
Queue Stats
518W - 562L
1,402 Elo+
Party 1
Inara
Inara
Gold IV
Shénhe
Inara
Gold IV
Level 999
Champion Stats
98W - 113L
1,595 SR
Queue Stats
480W - 516L
1,472 Elo+
Solo
Imani
Imani
Gold IV
Tobanko
Imani
Gold IV
Level 720
Champion Stats
1W - 2L
1,539 SR
Queue Stats
5W - 5L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 20 / 12
3,663
204
104,376
69,494
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.2s.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

49
3 / 19 / 9
3,967
220
58,616
125,496
131,158
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Moji
60
4 / 10 / 16
4,511
251
38,111
69,087
72,719

Level 5

Level 1

Level 2

Level 3

Level 4

Level 1

40
10 / 17 / 9
4,510
251
86,934
164,225
71,251
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Zhin
pichttt
Zhin
48
11 / 21 / 10
4,734
263
82,989
77,629
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Heartless

Heartless

Armor

Increase your Movement Speed by 12% for 4s after getting an Elimination.

Level 2

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.

Level 2

Malice

Malice

Armor

Increase your Reload Speed by 20%.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Bans
TerminusTorvald
Team 1 Score

3

VS

Team 2 Score

4

Bans
WilloKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
20 / 11 / 13
4,299
239
88,732
57,822
2,829
New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Level 1

Jenos
58
5 / 6 / 48
5,209
289
38,773
30,697
18,490
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ruckus
Shong20
Ruckus
59
19 / 9 / 19
4,482
249
87,895
123,173
71,590
Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 600-Health Shield for 4s after dropping to or below 30% Health.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 6% for 3s after activating Advance.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 160 after activating Advance.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Level 1

Inara
Shénhe
Inara
54
11 / 5 / 29
4,898
272
89,845
121,284
23,918
Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Imani
Tobanko
Imani
59
32 / 3 / 28
5,677
315
200,686
38,050
600
Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 100%.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 50 every 1s while using FrostFire Glide.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 25% faster.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 48s
Objective Time
11m 14s
90
Kill Participation
224
34
Kills
87
87
Deaths
34
56
Assists
137
Player
Kills
Deaths
Assists
KDA
L
6
20
12
0.6
L
3
19
9
0.39
W
20
11
13
2.41
W
Jenos
5
6
48
4.83
W
Ruckus
Shong20
Ruckus
19
9
19
3.17
W
Inara
Shénhe
Inara
11
5
29
5.1
L
Moji
4
10
16
1.2
W
Imani
Tobanko
Imani
32
3
28
15.33
L
10
17
9
0.85
L
Zhin
pichttt
Zhin
11
21
10
0.76

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

371,026
Damage
505,931
505,931
Taken
371,026
275,128
Shielding
117,427
202,552
Healing
254,926
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
104,376
54,328
0
5,315
69,494
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
58,616
58,616
0
17,642
125,496
131,158
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
88,732
51,566
0
16,419
57,822
2,829
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Jenos
38,773
18,667
182,276
16,579
30,697
18,490
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Ruckus
Shong20
Ruckus
87,895
63,467
0
17,588
123,173
71,590
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Inara
Shénhe
Inara
89,845
72,134
0
17,384
121,284
23,918
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Moji
38,111
38,111
128,060
38,571
69,087
72,719
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Imani
Tobanko
Imani
200,686
141,890
0
4,680
38,050
600
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
86,934
81,827
2,126
2,955
164,225
71,251

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
Zhin
pichttt
Zhin
82,989
65,103
0
7,883
77,629
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role