Player Matchup
VS
Match Stats

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Steadfast
Armor
Increase your maximum Health by 300.
Level 2

Plateau
Impasse
Gain a 125-Health Shield for 3s after activating Impasse.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 3s.
Level 3

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Level 5

Plated Leggings
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Level 2

Grab and Go
Generate 2 Ammo for each enemy hit with Blast Back.
Level 2

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Designer Armor
Increase your maximum Health by 120.
Level 3

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Deadly Edict
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Level 1

Solemn Watch
Increase the distance traveled by Conviction by 12%.
Level 2

Ad Eternum
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Level 4

Tools of Salvation
Increase your maximum Health by 600.
Level 4

Depths of Despair
Reduce the damage you take by 16% for 2s after activating Conviction.
Level 4

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Dire Need
Shield
Increase your Movement Speed by 8% while using Shield.
Level 1

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Level 5

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3

Rampage
Armor
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Level 5

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Level 4

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 1.2s.
Level 2

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Teleport
Blink
Increase the distance traveled by Blink by 24%.
Level 4

Killing Frost
Soar
Reduce the Cooldown of Soar by 100% after getting an Elimination
Level 5

Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1

Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1

Swift Witch
Soar
Increase your Movement Speed during Soar by 28%.
Level 4

Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Level 5

Level 5

Level 1

Level 3

Level 1

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.