Player Matchup

Azaan
Azaan
Gold III
Buckey1k
Azaan
Gold III
Level 286
Champion Stats
21W - 25L
1,577 SR
Queue Stats
693W - 661L
1,527 Elo+
Solo
Mal'Damba
Mal'Damba
Qualifying
ElShoroPipe
Mal'Damba
Qualifying
Level 773
Champion Stats
20W - 17L
1,712 SR
Queue Stats
368W - 350L
1,554 Elo+
Party 2
Kinessa
Kinessa
Qualifying
TheGodTet
Kinessa
Qualifying
Level 158
Champion Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,642 Elo+
Solo
Androxus
Androxus
Qualifying
mästu
Androxus
Qualifying
Level 999
Champion Stats
59W - 58L
1,594 SR
Queue Stats
338W - 324L
1,529 Elo+
Party 2
Barik
Barik
Gold IV
チカ王国の王チカ
Barik
Gold IV
Level 999
Champion Stats
11W - 9L
1,677 SR
Queue Stats
139W - 122L
1,621 Elo+
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 643
1,612 SR
1,575 Elo+

VS

Team Averages
Silver III
Silver III
Average Tier
Level 793
1,625 SR
1,563 Elo+
Atlas
Atlas
Qualifying
AccesscodeTalker
Atlas
Qualifying
Level 800
Champion Stats
65W - 54L
1,671 SR
Queue Stats
506W - 468L
1,655 Elo+
Party 1
Vatu
Vatu
Qualifying
CosmicRelic
Vatu
Qualifying
Level 710
Champion Stats
7W - 9L
1,740 SR
Queue Stats
199W - 169L
1,655 Elo+
Party 1
Nyx
Nyx
Gold II
JoyouzGamer
Nyx
Gold II
Level 458
Champion Stats
517W - 433L
1,612 SR
Queue Stats
843W - 780L
1,510 Elo+
Solo
Jenos
Jenos
Gold V
Mercenariey
Jenos
Gold V
Level 999
Champion Stats
6W - 7L
1,538 SR
Queue Stats
653W - 608L
1,529 Elo+
Solo
Imani
Imani
Gold III
PeloEConcha
Imani
Gold III
Level 999
Champion Stats
32W - 41L
1,563 SR
Queue Stats
923W - 922L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
Buckey1k
Azaan
56
5 / 0 / 8
2,024
253
35,105
38,364
4,924
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 10%.

Level 1

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Mal'Damba
ElShoroPipe
Mal'Damba
59
1 / 1 / 16
2,650
331
5,364
7,674
300
Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 1.7999999999999998s.

Level 3

Otherworldly

Otherworldly

Slither

Gain a 75-health Shield for 3s after Slither ends.

Level 1

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 60 every 1s while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Kinessa
TheGodTet
Kinessa
41
9 / 0 / 10
2,483
310
70,973
15,630
0
Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 20%.

Level 2

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.

Level 5

Restore

Restore

Transporter

Heal for 18% of your maximum Health after Teleporting with Transporter.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Androxus
mästu
Androxus
57
7 / 3 / 6
2,103
263
50,362
26,914
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

60
8 / 1 / 9
2,528
316
36,285
27,793
19,263
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Bans
Bomb KingLian
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 6 / 1
1,548
194
29,014
75,284
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

57
2 / 6 / 2
1,467
183
21,553
24,923
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

45
2 / 8 / 2
1,824
228
36,655
52,010
15,063
Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 10%.

Level 5

Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 15%.

Level 3

Forever Changed

Forever Changed

Increase your maximum Health by 300.

Level 2

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 200

Level 1

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 80%.

Level 4

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

57
0 / 2 / 3
1,722
215
2,309
15,492
6,300
Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
0 / 8 / 1
1,470
184
26,844
30,380
700
Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.

Level 5

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 53s
Objective Time
1m 55s
79
Kill Participation
14
30
Kills
5
5
Deaths
30
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Azaan
Buckey1k
Azaan
5
0
8
9
L
2
6
2
0.5
W
Mal'Damba
ElShoroPipe
Mal'Damba
1
1
16
9
L
2
8
2
0.38
L
0
2
3
0.75
L
0
8
1
0.06
W
Kinessa
TheGodTet
Kinessa
9
0
10
14
W
Androxus
mästu
Androxus
7
3
6
3.33
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

198,089
Damage
116,375
116,375
Taken
198,089
24,487
Shielding
22,063
96,812
Healing
91,920
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
29,014
29,014
0
5,884
75,284
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Azaan
Buckey1k
Azaan
35,105
26,575
0
20,431
38,364
4,924
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
21,553
15,457
0
5,767
24,923
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
ElShoroPipe
Mal'Damba
5,364
2,284
57,274
5,325
7,674
300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
36,655
19,991
0
1,637
52,010
15,063
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
2,309
2,309
66,414
9,733
15,492
6,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
26,844
17,525
0
2,485
30,380
700
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Kinessa
TheGodTet
Kinessa
70,973
62,569
0
5,811
15,630
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Androxus
mästu
Androxus
50,362
39,178
0
720
26,914
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
36,285
36,285
0
7,251
27,793
19,263
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role