Player Matchup

Ying
Ying
Platinum IV
DillionBrooks
Ying
Platinum IV
Level 201
Champion Stats
34W - 39L
1,609 SR
Queue Stats
567W - 522L
1,522 Elo+
Party 2
Ruckus
Ruckus
Silver I
Joskiedis
Ruckus
Silver I
Level 571
Champion Stats
5W - 8L
1,544 SR
Queue Stats
131W - 135L
1,525 Elo+
Party 4
Saati
Saati
Gold I
PanConChonda
Saati
Gold I
Level 634
Champion Stats
18W - 24L
1,614 SR
Queue Stats
417W - 350L
1,610 Elo+
Party 4
Barik
Barik
Qualifying
PimientaPpe
Barik
Qualifying
Level 221
Champion Stats
1W - 2L
1,301 SR
Queue Stats
27W - 35L
1,436 Elo+
Solo
Androxus
Androxus
Platinum II
SokixD
Androxus
Platinum II
Level 79
Champion Stats
33W - 34L
1,646 SR
Queue Stats
186W - 183L
1,551 Elo+
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 341
1,543 SR
1,529 Elo+

VS

Team Averages
Silver III
Silver III
Average Tier
Level 578
1,537 SR
1,583 Elo+
Talus
Talus
Qualifying
ITz-_-SeNt1NeL
Talus
Qualifying
Level 99
Champion Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,706 Elo+
Party 1
Jenos
Jenos
Gold I
MoonlightXYZ
Jenos
Gold I
Level 999
Champion Stats
60W - 57L
1,576 SR
Queue Stats
625W - 633L
1,524 Elo+
Solo
Willo
Willo
Qualifying
danialhacker
Willo
Qualifying
Level 140
Champion Stats
2W - 1L
1,500 SR
Queue Stats
31W - 33L
1,706 Elo+
Party 1
Inara
Inara
Silver I
maconheirä
Inara
Silver I
Level 654
Champion Stats
31W - 34L
1,606 SR
Queue Stats
488W - 490L
1,465 Elo+
Party 3
Raum
Raum
Gold II
percurrido
Raum
Gold II
Level 999
Champion Stats
0W - 1L
1,500 SR
Queue Stats
76W - 66L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
49
3 / 2 / 21
2,786
279
21,365
13,186
0
Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Ruckus
Joskiedis
Ruckus
59
5 / 1 / 10
2,468
247
75,774
38,365
16,827
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Nanotechnology

Nanotechnology

Emitter

Heal for 50 every 1s while Emitter is active.

Level 1

Extended Magazines

Extended Magazines

Advance

Generate 15 Ammo after using Advance.

Level 1

Air-Cooled

Air-Cooled

Advance

Heal for 320 after activating Advance.

Level 4

Opulence

Opulence

Missile Launcher

Heal 240 health for each player hit by Missile Launcher.

Level 4

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

53
9 / 2 / 15
2,905
291
89,643
30,540
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

58
4 / 3 / 17
2,848
285
43,375
48,045
52,315
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Androxus
SokixD
Androxus
28
19 / 3 / 13
3,361
336
110,057
35,525
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.

Level 4

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Bans
MakoaVatu
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
45
3 / 10 / 3
1,861
186
29,584
48,136
0
Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 4s.

Level 4

Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 0.5s.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 10% Lifesteal while Overcharge is active.

Level 2

Perseverance

Perseverance

Weapon

Gain 30% Lifesteal while at or below 40% Health.

Level 3

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Faustian Bargain

Faustian Bargain

Rune of Travel

Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.

Level 1

60
1 / 6 / 8
2,874
287
12,641
18,961
0
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

50
0 / 13 / 0
1,595
160
27,390
38,997
0
Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 24% for 3s after activating Dead Zone.

Level 3

Pixie Dust

Pixie Dust

Dead Zone

Heal for 225 every 1s while standing in Dead Zone.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.2s.

Level 2

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

52
4 / 7 / 2
2,569
257
43,401
96,032
13,594
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

51
3 / 4 / 4
2,323
232
52,645
138,088
0
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 15.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 24%.

Level 3

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 25% for 3s after activating Soul Harvest.

Level 5

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 32s
Objective Time
3m 53s
116
Kill Participation
28
40
Kills
11
11
Deaths
40
76
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
2
21
6.75
L
3
10
3
0.45
W
Ruckus
Joskiedis
Ruckus
5
1
10
10
L
1
6
8
0.83
W
9
2
15
8.25
W
4
3
17
4.17
W
Androxus
SokixD
Androxus
19
3
13
8.5
L
0
13
0
0
L
4
7
2
0.71
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

340,214
Damage
165,661
165,661
Taken
340,214
69,142
Shielding
13,594
128,423
Healing
158,753
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
21,365
21,365
84,574
8,788
13,186
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
29,584
27,174
0
6,264
48,136
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Ruckus
Joskiedis
Ruckus
75,774
46,818
0
14,862
38,365
16,827
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
12,641
8,952
107,988
3,898
18,961
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

W
89,643
74,333
0
3,207
30,540
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
43,375
43,375
0
16,416
48,045
52,315
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Androxus
SokixD
Androxus
110,057
73,770
0
576
35,525
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
27,390
17,914
0
885
38,997
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
43,401
35,061
0
11,863
96,032
13,594
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
52,645
32,248
0
27,855
138,088
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Damage Done by Role

Damage Taken by Role