Player Matchup

Makoa
Makoa
Bronze I
Chillesports453
Makoa
Bronze I
Level 116
Champion Stats
118W - 99L
1,635 SR
Queue Stats
225W - 245L
1,444 Elo+
Party 1
Androxus
Androxus
Platinum II
DoorknobLicker
Androxus
Platinum II
Level 77
Champion Stats
32W - 15L
1,857 SR
Queue Stats
144W - 126L
1,593 Elo+
Party 1
Kinessa
Kinessa
Qualifying
Juhstish
Kinessa
Qualifying
Level 67
Champion Stats
0W - 1L
1,218 SR
Queue Stats
11W - 12L
1,413 Elo+
Party 2
Terminus
Terminus
Silver III
Latomuke
Terminus
Silver III
Level 260
Champion Stats
13W - 20L
1,505 SR
Queue Stats
379W - 379L
1,439 Elo+
Party 1
Grover
Grover
Silver V
YoureADumbHoeSh
Grover
Silver V
Level 38
Champion Stats
0W - 1L
1,188 SR
Queue Stats
10W - 12L
1,330 Elo+
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,481 SR
1,444 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 628
1,538 SR
1,468 Elo+
Seris
Seris
Qualifying
Aejandro
Seris
Qualifying
Level 102
Champion Stats
1W - 0L
1,384 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Inara
Inara
Gold III
AngelChavez99
Inara
Gold III
Level 412
Champion Stats
36W - 39L
1,629 SR
Queue Stats
157W - 139L
1,511 Elo+
Solo
Saati
Saati
Gold V
LoneRaider75
Saati
Gold V
Level 630
Champion Stats
96W - 75L
1,582 SR
Queue Stats
831W - 844L
1,422 Elo+
Solo
Vora
Vora
Gold V
RUSHLIMBAUGH
Vora
Gold V
Level 999
Champion Stats
118W - 144L
1,545 SR
Queue Stats
2,808W - 2,802L
1,438 Elo+
Solo
Khan
Khan
Silver II
leo_pacman88
Khan
Silver II
Level 999
Champion Stats
75W - 89L
1,550 SR
Queue Stats
1,348W - 1,355L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
5 / 14 / 12
2,946
210
39,879
101,797
89,553
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 200.

Level 1

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 3s.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 110 every 1s while Shell Shield is active.

Level 2

Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Androxus
38
19 / 5 / 12
3,781
270
85,589
30,261
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 4 Ammo after activating Nether Step.

Level 4

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Kinessa
Juhstish
Kinessa
45
5 / 9 / 12
2,549
182
69,014
30,139
0
Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 6 Ammo.

Level 2

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 4.8s.

Level 4

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.

Level 1

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Level 1

Terminus
Latomuke
Terminus
59
5 / 14 / 12
2,830
202
58,578
112,867
0
Abomination

Abomination

Calamity Blast

Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.

Level 5

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

21
5 / 16 / 20
3,095
221
59,927
72,058
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 4%.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 2.4s.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.

Level 1

Chopper

Chopper

Crippling Throw

Heal for 250 after hitting an enemy with Crippling Throw.

Level 5

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Bans
MaeveMoji
Team 1 Score

1

VS

Team 2 Score

4

Bans
AshBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
Aejandro
Seris
39
9 / 5 / 25
4,191
299
41,495
35,469
0
Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 8.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 24% while Shadow Travel is active.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Level 1

56
4 / 9 / 26
4,250
304
65,545
103,779
20,047
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

59
22 / 6 / 19
4,461
319
100,845
29,762
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Level 1

59
17 / 10 / 16
3,919
280
83,981
37,517
6,058
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

58
10 / 9 / 18
4,003
286
55,256
106,460
23,517
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 1.2s.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Bloodthirst

Bloodthirst

Armor

Gain 16% Lifesteal.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 43s
Objective Time
11m 20s
107
Kill Participation
166
39
Kills
62
58
Deaths
39
68
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Seris
Aejandro
Seris
9
5
25
4.3
W
4
9
26
1.89
L
5
14
12
0.79
L
Androxus
19
5
12
5
L
Kinessa
Juhstish
Kinessa
5
9
12
1.22
L
Terminus
Latomuke
Terminus
5
14
12
0.79
W
22
6
19
5.25
W
17
10
16
2.5
L
5
16
20
0.94
W
10
9
18
2.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

312,987
Damage
347,122
347,122
Taken
312,987
89,553
Shielding
49,622
137,621
Healing
173,176
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Seris
Aejandro
Seris
41,495
34,269
100,555
21,512
35,469
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
65,545
44,705
0
7,729
103,779
20,047
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
39,879
37,362
0
6,520
101,797
89,553
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
Androxus
85,589
69,354
660
9,177
30,261
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Kinessa
Juhstish
Kinessa
69,014
51,310
0
2,302
30,139
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Terminus
Latomuke
Terminus
58,578
43,522
0
28,056
112,867
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
100,845
89,428
0
7,571
29,762
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
83,981
43,928
0
7,887
37,517
6,058
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
59,927
48,230
55,628
35,278
72,058
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
55,256
43,193
11,240
16,682
106,460
23,517
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role