Player Matchup

Pip
Pip
FinnyFinnFinnUWU
Pip
Level 433
Champion Stats
9W - 10L
1,463 SR
Queue Stats
150W - 147L
1,486 Elo+
Solo
Seris
Seris
KingXfTheDed
Seris
Level 56
Champion Stats
9W - 7L
1,426 SR
Queue Stats
72W - 74L
1,484 Elo+
Solo
Barik
Barik
TopHatGamer
Barik
Level 9
Champion Stats
1W - 0L
1,308 SR
Queue Stats
2W - 2L
1,711 Elo+
Solo
Willo
Willo
Valorel1982
Willo
Level 588
Champion Stats
9W - 11L
1,471 SR
Queue Stats
134W - 104L
1,673 Elo+
Solo
Ying
Ying
meikz666
Ying
Level 29
Champion Stats
5W - 3L
1,885 SR
Queue Stats
5W - 5L
1,830 Elo+
Solo
Team Averages
Level 223
1,511 SR
1,637 Elo+

VS

Team Averages
Level 34
1,614 SR
1,540 Elo+
Khan
Khan
Gtmsu
Khan
Level 14
Champion Stats
4W - 7L
1,468 SR
Queue Stats
22W - 30L
1,518 Elo+
Solo
VII
VII
K0BE COPT3R
VII
Level 13
Champion Stats
4W - 2L
1,500 SR
Queue Stats
29W - 20L
1,576 Elo+
Solo
Moji
Moji
LoveSosa901
Moji
Level 122
Champion Stats
0W - 3L
1,863 SR
Queue Stats
20W - 20L
1,607 Elo+
Solo
Saati
Saati
XDMcCreamy3
Saati
Level 17
Champion Stats
0W - 2L
1,739 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Tiberius
Tiberius
kingston420smoke
Tiberius
Level 5
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
10 / 1 / 6
2,389
478
25,258
9,410
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 2.4s.

Level 4

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.

Level 3

Moxie

Moxie

Armor

Increase your Healing received by 18% while at or below 50% Health.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

16
1 / 0 / 11
3,228
646
12,699
9,554
0
Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.75s.

Level 5

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 100 every 1s while using Shadow Travel.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Level 1

4
5 / 0 / 12
3,249
650
22,429
10,958
16,141
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

59
17 / 1 / 1
2,639
528
36,398
7,159
0
Antics

Antics

Weapon

Increase your Reload Speed by 10%.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 2.4s.

Level 4

Hijinks

Hijinks

Flutter

Heal for 250 after activating Flutter.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Ying
18
3 / 0 / 7
2,868
574
11,531
6,119
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
Gtmsu
Khan
11
0 / 3 / 1
2,123
425
4,819
25,344
21,451
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

10
0 / 9 / 0
1,095
219
5,567
21,781
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

53
2 / 7 / 0
2,086
417
11,793
17,754
4,328

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

17
0 / 8 / 1
2,019
404
10,531
20,276
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

3
0 / 9 / 0
1,924
385
10,490
23,160
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 17s
Objective Time
38s
73
Kill Participation
4
36
Kills
2
2
Deaths
36
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
L
Khan
Gtmsu
Khan
0
3
1
0.17
L
0
9
0
0
W
1
0
11
6.5
L
2
7
0
0.29
W
5
0
12
11
W
17
1
1
17.5
L
0
8
1
0.06
L
0
9
0
0
W
Ying
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,315
Damage
43,200
43,200
Taken
108,315
16,141
Shielding
25,779
40,902
Healing
17,311
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
25,258
23,693
2,246
5,497
9,410
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Khan
Gtmsu
Khan
4,819
3,019
450
7,452
25,344
21,451
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
5,567
4,003
0
977
21,781
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
12,699
10,189
5,462
6,646
9,554
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
11,793
11,793
4,596
594
17,754
4,328
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
22,429
22,429
894
6,571
10,958
16,141

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
36,398
25,594
0
1,982
7,159
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
10,531
6,484
352
1,412
20,276
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
10,490
10,490
0
1,478
23,160
0
W
Ying
11,531
6,974
6,090
5,514
6,119
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role