Player Matchup

Saati
Saati
Diamond I
DrCrixus
Saati
Diamond I
Level 258
Champion Stats
48W - 34L
1,778 SR
Queue Stats
405W - 309L
1,750 Elo+
Party 1
Fernando
Fernando
Diamond I
Firestormss
Fernando
Diamond I
Level 999
Champion Stats
40W - 22L
1,683 SR
Queue Stats
1,661W - 1,557L
1,717 Elo+
Solo
Ying
Ying
Diamond I
GriddyWithPDiddy
Ying
Diamond I
Level 387
Champion Stats
20W - 21L
1,720 SR
Queue Stats
582W - 479L
1,753 Elo+
Party 1
Maeve
Maeve
Masters
NickiMeaveEvie
Maeve
Masters
Level 48
Champion Stats
5W - 7L
1,725 SR
Queue Stats
54W - 32L
1,754 Elo+
Solo
Inara
Inara
Platinum IV
Shuk1
Inara
Platinum IV
Level 999
Champion Stats
43W - 47L
1,608 SR
Queue Stats
345W - 289L
1,641 Elo+
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 538
1,703 SR
1,723 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 417
1,704 SR
1,714 Elo+
Masters
JhonConsta
Unknown
Masters
Level 999
Champion Stats
30W - 11L
1,907 SR
Queue Stats
849W - 434L
1,827 Elo+
Party 2
Vora
Vora
Masters
Kensøu
Vora
Masters
Level 724
Champion Stats
41W - 12L
1,950 SR
Queue Stats
447W - 182L
1,827 Elo+
Party 2
Barik
Barik
Qualifying
Kyubii03
Barik
Qualifying
Level 83
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Mal'Damba
Mal'Damba
Diamond IV
Shízum
Mal'Damba
Diamond IV
Level 221
Champion Stats
5W - 5L
1,653 SR
Queue Stats
153W - 78L
1,725 Elo+
Solo
Ash
Ash
Diamond III
smurffinacc
Ash
Diamond III
Level 56
Champion Stats
12W - 10L
1,513 SR
Queue Stats
107W - 111L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
DrCrixus
Saati
41
7 / 9 / 17
2,801
233
98,560
47,060
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Fernando
Firestormss
Fernando
60
4 / 9 / 6
2,699
225
58,646
90,068
150,758
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
0 / 9 / 11
2,377
198
11,975
38,878
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

36
17 / 14 / 1
3,064
255
79,954
52,741
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 20% while at or below 40% Health.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 4% for 2s after using Pounce.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Inara
Shuk1
Inara
60
0 / 10 / 9
2,119
177
33,979
100,440
17,605
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bans
ImaniAtlas
Team 1 Score

1

VS

Team 2 Score

4

Bans
MakoaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
JhonConsta
Unknown
59
17 / 5 / 10
4,002
334
99,902
47,856
7,170

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

Vora
Kensøu
Vora
58
22 / 6 / 8
3,943
329
83,080
56,883
1,860
What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Barik
Kyubii03
Barik
50
0 / 6 / 14
3,596
300
32,181
78,557
72,932
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Mal'Damba
Shízum
Mal'Damba
52
4 / 8 / 22
3,587
299
41,415
34,085
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 10%.

Level 1

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 200.

Level 4

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

39
8 / 3 / 15
3,331
278
72,609
65,733
32,940
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 11s
Objective Time
8m 52s
72
Kill Participation
120
28
Kills
51
51
Deaths
28
44
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Saati
DrCrixus
Saati
7
9
17
1.72
L
Fernando
Firestormss
Fernando
4
9
6
0.78
L
0
9
11
0.61
W
JhonConsta
Unknown
17
5
10
4.4
W
Vora
Kensøu
Vora
22
6
8
4.33
W
Barik
Kyubii03
Barik
0
6
14
1.17
L
17
14
1
1.25
L
Inara
Shuk1
Inara
0
10
9
0.45
W
Mal'Damba
Shízum
Mal'Damba
4
8
22
1.88
W
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

283,114
Damage
329,187
329,187
Taken
283,114
168,363
Shielding
114,902
160,952
Healing
172,147
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
DrCrixus
Saati
98,560
84,338
0
1,421
47,060
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Fernando
Firestormss
Fernando
58,646
37,373
0
992
90,068
150,758
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
11,975
11,975
124,617
17,669
38,878
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
JhonConsta
Unknown
99,902
80,834
0
5,194
47,856
7,170
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Vora
Kensøu
Vora
83,080
53,383
0
12,205
56,883
1,860
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Barik
Kyubii03
Barik
32,181
32,181
0
38,183
78,557
72,932
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
79,954
79,554
0
4,552
52,741
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
Shuk1
Inara
33,979
29,879
0
11,701
100,440
17,605
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
Shízum
Mal'Damba
41,415
19,573
95,092
13,926
34,085
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
72,609
63,815
0
7,547
65,733
32,940
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role