Player Matchup

VII
VII
Platinum IV
DeanGus51
VII
Platinum IV
Level 652
Champion Stats
29W - 51L
1,569 SR
Queue Stats
1,895W - 1,808L
1,551 Elo+
Party 2
Imani
Imani
Diamond V
Hufer閻魔
Imani
Diamond V
Level 999
Champion Stats
0W - 1L
1,749 SR
Queue Stats
433W - 305L
1,732 Elo+
Solo
Fernando
Fernando
Gold I
KyloFett
Fernando
Gold I
Level 999
Champion Stats
11W - 8L
1,739 SR
Queue Stats
462W - 434L
1,592 Elo+
Solo
Azaan
Azaan
Diamond V
TruePigeon
Azaan
Diamond V
Level 459
Champion Stats
72W - 49L
1,764 SR
Queue Stats
459W - 443L
1,661 Elo+
Party 2
Jenos
Jenos
Platinum I
p4wer
Jenos
Platinum I
Level 999
Champion Stats
237W - 216L
1,657 SR
Queue Stats
696W - 682L
1,585 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 822
1,695 SR
1,624 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 550
1,711 SR
1,649 Elo+
Seris
Seris
Platinum V
AngelicAngel8
Seris
Platinum V
Level 999
Champion Stats
26W - 31L
1,622 SR
Queue Stats
332W - 312L
1,577 Elo+
Solo
Androxus
Androxus
Platinum I
cybermilkちゃん
Androxus
Platinum I
Level 68
Champion Stats
2W - 0L
1,910 SR
Queue Stats
8W - 4L
1,875 Elo+
Party 1
Barik
Barik
Gold III
kouhaku25
Barik
Gold III
Level 624
Champion Stats
24W - 20L
1,648 SR
Queue Stats
699W - 684L
1,603 Elo+
Party 1
Atlas
Atlas
Diamond IV
wolfighter
Atlas
Diamond IV
Level 999
Champion Stats
190W - 145L
1,715 SR
Queue Stats
2,230W - 2,190L
1,536 Elo+
Solo
Platinum II
分別ができる虚言癖
Unknown
Platinum II
Level 59
Champion Stats
1W - 0L
1,661 SR
Queue Stats
46W - 26L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
8 / 8 / 7
2,308
231
59,546
47,693
0
Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
14 / 4 / 9
3,097
310
104,649
34,493
700
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 15%.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.

Level 4

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Fernando
KyloFett
Fernando
59
2 / 6 / 8
2,570
257
26,403
73,834
49,212
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Azaan
60
6 / 10 / 12
2,549
255
54,940
93,571
39,705
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Jenos
p4wer
Jenos
57
0 / 5 / 19
2,759
276
15,447
20,839
12,410
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
KhanMakoa
Team 1 Score

1

VS

Team 2 Score

4

Bans
RuckusMal'Damba
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 5 / 18
3,092
309
23,637
29,485
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.

Level 1

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 24% while Shadow Travel is active.

Level 3

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Level 1

42
17 / 6 / 8
3,612
361
78,095
43,972
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 1 Ammo after activating Nether Step.

Level 1

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Barik
kouhaku25
Barik
59
0 / 8 / 7
2,751
275
41,024
61,341
75,582
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 4s.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Atlas
59
2 / 5 / 11
2,549
255
43,812
75,089
2,160
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Lessons of the Past

Lessons of the Past

Setback

Gain a 200-Health Shield for 3s after hitting an enemy with Setback.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

31
11 / 6 / 9
3,193
319
83,862
51,098
4,315

Level 1

Level 5

Level 5

Level 3

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 34s
Objective Time
6m 3s
85
Kill Participation
84
30
Kills
31
33
Deaths
30
55
Assists
53
Player
Kills
Deaths
Assists
KDA
W
1
5
18
2
L
8
8
7
1.44
L
14
4
9
4.63
L
Fernando
KyloFett
Fernando
2
6
8
1
L
Azaan
6
10
12
1.2
W
17
6
8
3.5
W
Barik
kouhaku25
Barik
0
8
7
0.44
L
Jenos
p4wer
Jenos
0
5
19
1.9
W
Atlas
2
5
11
1.5
W
11
6
9
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

260,985
Damage
270,430
270,430
Taken
260,985
102,027
Shielding
82,057
151,432
Healing
134,790
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
23,637
19,699
106,376
16,173
29,485
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
59,546
58,946
0
2,692
47,693
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
104,649
74,704
0
1,430
34,493
700
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Fernando
KyloFett
Fernando
26,403
19,013
0
3,086
73,834
49,212
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Azaan
54,940
37,018
0
16,170
93,571
39,705
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
78,095
66,979
0
3,033
43,972
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

W
Barik
kouhaku25
Barik
41,024
41,024
0
2,502
61,341
75,582
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Jenos
p4wer
Jenos
15,447
5,436
118,297
9,757
20,839
12,410
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Atlas
43,812
43,812
0
1,884
75,089
2,160
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
83,862
67,220
0
4,822
51,098
4,315
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Damage Done by Role

Damage Taken by Role