Player Matchup

Jenos
Jenos
Gold III
Hollow5966
Jenos
Gold III
Level 81
Champion Stats
118W - 107L
1,560 SR
Queue Stats
249W - 241L
1,457 Elo+
Solo
Khan
Khan
Gold I
InterPlus
Khan
Gold I
Level 999
Champion Stats
85W - 78L
1,516 SR
Queue Stats
1,278W - 1,198L
1,553 Elo+
Party 2
Buck
Buck
Platinum III
Samboreaper
Buck
Platinum III
Level 999
Champion Stats
67W - 51L
1,717 SR
Queue Stats
390W - 342L
1,597 Elo+
Party 2
Fernando
Fernando
Gold I
hunter-bote
Fernando
Gold I
Level 999
Champion Stats
6W - 5L
1,593 SR
Queue Stats
212W - 217L
1,519 Elo+
Party 2
Bomb King
Bomb King
Platinum III
МегаПихарь228
Bomb King
Platinum III
Level 300
Champion Stats
34W - 27L
1,689 SR
Queue Stats
560W - 541L
1,594 Elo+
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 676
1,615 SR
1,544 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 643
1,677 SR
1,610 Elo+
Tyra
Tyra
Gold II
AmiraKitty
Tyra
Gold II
Level 999
Champion Stats
44W - 29L
1,672 SR
Queue Stats
162W - 142L
1,601 Elo+
Party 1
Moji
Moji
Gold I
GarbanzoTactico
Moji
Gold I
Level 74
Champion Stats
3W - 2L
1,658 SR
Queue Stats
68W - 53L
1,661 Elo+
Party 3
Koga
Koga
Silver I
Papi Donko
Koga
Silver I
Level 468
Champion Stats
18W - 10L
1,743 SR
Queue Stats
82W - 70L
1,635 Elo+
Party 3
Inara
Inara
Platinum IV
TanvirOnif
Inara
Platinum IV
Level 999
Champion Stats
6W - 5L
1,629 SR
Queue Stats
223W - 188L
1,575 Elo+
Party 1
Ash
Ash
Gold IV
ZxA69xZ
Ash
Gold IV
Level 674
Champion Stats
5W - 6L
1,685 SR
Queue Stats
60W - 53L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
26
3 / 3 / 35
3,858
351
14,531
20,159
11,650
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Khan
58
11 / 4 / 17
2,992
272
50,669
91,338
16,734
Open Fire!

Open Fire!

Battle Shout

Generate 12 Ammo after activating Battle Shout.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 8% for 3s after activating Battle Shout.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

59
21 / 5 / 12
3,400
309
90,751
56,195
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Fernando
hunter-bote
Fernando
60
10 / 3 / 17
3,389
308
56,165
74,138
110,011
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

53
9 / 4 / 18
3,131
285
90,060
50,237
0
Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Fallout

Fallout

Grumpy Bomb

Increase Grumpy Bomb’s Stun duration by 0.4s.

Level 4

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.

Level 3

Accelerant

Accelerant

Grumpy Bomb

Reduces the time it takes for Grumpy Bomb to explode by 40%.

Level 1

Bans
WilloZhin
Team 1 Score

4

VS

Team 2 Score

1

Bans
MakoaAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
2 / 12 / 3
2,392
217
81,077
46,242
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

32
3 / 9 / 8
2,850
259
20,112
35,990
41,095

Level 5

Level 2

Level 2

Level 1

Level 5

Level 1

57
7 / 14 / 5
2,920
265
72,910
33,733
0
Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Inara
60
7 / 10 / 4
2,890
263
60,415
100,653
18,966
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Ash
58
0 / 9 / 8
2,389
217
57,553
85,558
25,619
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Trebuchet

Trebuchet

Siege Shield

Generate 6 Ammo after activating Siege Shield.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 51s
Objective Time
3m 16s
153
Kill Participation
47
54
Kills
19
19
Deaths
54
99
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
12
3
0.29
L
3
9
8
0.78
W
Jenos
3
3
35
6.83
W
Khan
11
4
17
4.88
L
7
14
5
0.68
W
21
5
12
5.4
L
Inara
7
10
4
0.9
L
Ash
0
9
8
0.44
W
Fernando
hunter-bote
Fernando
10
3
17
6.17
W
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

302,176
Damage
292,067
292,067
Taken
302,176
138,395
Shielding
85,680
221,392
Healing
100,057
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
81,077
54,126
0
0
46,242
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
20,112
20,112
83,994
11,077
35,990
41,095
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Jenos
14,531
8,705
161,128
11,837
20,159
11,650
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Khan
50,669
48,035
3,384
18,918
91,338
16,734
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
72,910
66,900
0
2,027
33,733
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
90,751
75,703
2,884
15,412
56,195
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Inara
60,415
50,125
0
2,157
100,653
18,966
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Ash
57,553
53,873
0
802
85,558
25,619
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Fernando
hunter-bote
Fernando
56,165
42,823
0
6,586
74,138
110,011
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
90,060
75,104
0
1,243
50,237
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role