Player Matchup
VS
Match Stats

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4

Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1

Tools of Salvation
Increase your maximum Health by 300.
Level 2

Ad Eternum
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Level 4

True Conviction
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Level 4

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Steadfast
Armor
Increase your maximum Health by 600.
Level 4

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5

Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1

Memento
Weapon
Increase your maximum Ammo by 25.
Level 5

Surprise!
Shadow Step
Generate 10 Ammo after activating Shadow Step.
Level 2

Tenacious
Shadow Step
Heal for 80 after activating Shadow Step.
Level 2

Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1

Bouncing Betty
Explosive Personality
Heal for 150 for each use of Explosive Personality.
Level 5

Creator's Claim
Armor
Increase your maximum Health by 150.
Level 3

A Lost Realm
Weapon
Increase the area of effect of all your explosions by 4%.
Level 2

Queen's Entrance
Explosive Personality
Increase the lateral movement from each use of Explosive Personality by 40%.
Level 1

Stunning Entrance
Cluster Grenade
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Level 4

Gotta Bounce
Explosive Personality
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 28%.
Level 4

Metal March
Missile Launcher
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Level 1

Proximity
Advance
Reduce your damage taken by 15% for 3s after activating Advance.
Level 5

Refraction
Emitter
Reduce the Cooldown of Emitter by 1s.
Level 1

Dampener
Armor
Increase your maximum Health by 600.
Level 4

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1

Future Generations
Chain Heal
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 5

Mystic Mastery
Armor
Increase your maximum Health by 50.
Level 1

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Level 3

Aico Forces
Chain Heal
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 3

Arcane Maelstrom
Envelop
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Level 3

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Combat Repair
Turret
Heal all of your Turrets for 90 every 1s while you are standing near them.
Level 1

Brave and Bold
Armor
Increase your maximum Health by 450.
Level 3

One Man's Treasure
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4

Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4

Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1

Closing Time
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Level 4

Grab and Go
Generate 2 Ammo for each enemy hit with Blast Back.
Level 2

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Level 5

Seek
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Level 2

Plated Leggings
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Level 2

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Superiority
Armor
Increase your maximum Ammo by 4.
Level 4

Swift Jade
Valor
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Level 2

Noble Crest
Armor
Increase your maximum Health by 50.
Level 1

Highborn
Armor
Increase your Movement Speed by 15%.
Level 5

Eagle's Emerald
Valor
Generate 3 Ammo for each enemy hit with Valor.
Level 3

Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.