Player Matchup
VS
Match Stats

Perennial
Blossom
Reduce the Cooldown of Blossom by 1.6s.
Level 4

Heavenly Agility
Vine
Gain a 100 Shield for 3s after using Vine.
Level 1

Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 30% Health.
Level 2

Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5

Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1

Level 4

Entrenched
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Level 2

Interdiction
Weapon
Increase your maximum Ammo by 4.
Level 2

Dominant Dome
Increase the radius of your Distortion Field by 12%.
Level 3

Vicious Circle
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Level 4

Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 50 per stack.
Level 5

The Maw's Embrace
Weapon
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Level 1

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 40%.
Level 5

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Level 3

Lightning Rod
Shock Pulse
Heal for 90 for each enemy hit with Shock Pulse.
Level 3

Thunderstruck
Shock Pulse
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Level 2

Totemic Rescue
Armor
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Level 2

Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1

Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3

Tools of Salvation
Increase your maximum Health by 300.
Level 2

Ad Eternum
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Level 2

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Forged in Battle
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Level 3

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Team 1 Score
4
VS
Team 2 Score
2

Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Level 4

Predator
Iron Sights
Gain 10% Lifesteal while using Iron Sights.
Level 2

Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2

Scramble
Hustle
Reduce damage taken by 9% while using Hustle.
Level 3

Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 40%.
Level 4

Shrapnel
Frag Grenade
Increase the radius of Frag Grenade's explosion by 40%.
Level 1

Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.75s.
Level 5

Sorceress
Weapon
Increase your Ultimate charge rate by 7%.
Level 1

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 1.6s.
Level 2

Spirit Leech
Restore Soul
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Level 2

Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5

Level 1

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 30%.
Level 3

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Level 4

Kinetics
Blast Shot
Generate 2 Ammo for each enemy hit by Blast Shot.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 4

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Level 3

Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4

Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2

Combat Repair
Turret
Heal all of your Turrets for 180 every 1s while you are standing near them.
Level 2

Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4

Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1

Tangible
Armor
Increase your maximum Health by 50.
Level 1

Squadron
Illusion
Increase the Health of each of your Illusions by 400.
Level 4

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4

Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.