Player Matchup
VS
Match Stats

Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3

Hideout
Billow
Reduce the Cooldown of Whirl by 2s after using Billow.
Level 2

Dragon Oil
Armor
Increase your maximum Ammo by 2.
Level 2

Blade Dancer
Whirl
Increase the travel distance of Whirl by 24%.
Level 3

Fan the Flames
Billow
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Level 5

Smolder
Billow
Heal for 15% of your maximum Health per second while using Billow.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Safe Travel
Charge
Gain a 600-Health Shield for 3s after you use Charge.
Level 4

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Ritual Magic
Mending Spirits
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Level 1

Feed the Spirits
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Level 5

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4

Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

Hearthwarder
Protection
Generate 375 Shield after using Protection.
Level 5

Glyph of Health
Armor
Increase your maximum Health by 750.
Level 5

Arcane Etching
Nullify
Gain a 100-Health Shield after activating Nullify.
Level 1

Vital Grasp
Recharge
Heal for 225 after activating Recharge.
Level 3

Lifegiver
Protection
Heal the target of your Protection for 75.
Level 1

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5

Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Dreadnought
Armor
Increase your maximum Health by 150.
Level 3

Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 150.
Level 1

Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Fan the Flames
Billow
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Level 5

Viciousness
Counter
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Level 3

Dragon Oil
Armor
Increase your maximum Ammo by 1.
Level 1

Perfect Block
Counter
Heal for 100 after using Counter.
Level 1

Infamy
Armor
Increase your maximum Health by 250.
Level 5

Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1

Juke Boots
Armor
Increase your maximum Health by 50.
Level 1

Warrants Out
Combat Slide
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Level 4

Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Level 4

The Hunted
Retribution
You gain 25% Lifesteal against your Retribution target.
Level 5

Keen Sight
Retribution
Increase the range at which your Retribution target is Revealed by 10 units.
Level 1

Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1

Continuum Shift
Second Chance
Second Chance sends you 1.6s further into the past.
Level 4

Old Wounds
Armor
Increase your maximum Health by 300.
Level 2

Life Unlived
Second Chance
Heal for an additional 150 when using Second Chance.
Level 1

No One Escapes
Setback
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Level 3

Paradox
Second Chance
Reduce the Cooldown of Second Chance by 2.5s.
Level 5

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 3

Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 42%.
Level 3

Space Jam
Stellar Wind
Increase your jump height by 36% while using Stellar Wind.
Level 3

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Bob and Weave
Transporter
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Level 3

Restore
Transporter
Heal for 24% of your maximum Health after Teleporting with Transporter.
Level 4

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 40%.
Level 2

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 2.
Level 2

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 80%.
Level 4

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.