Player Matchup

Grover
Grover
Jadiel43uwu
Grover
Level 396
Champion Stats
2W - 0L
1,500 SR
Queue Stats
294W - 258L
1,582 Elo+
Party 1
Vora
Vora
MakoKamei43uwu
Vora
Level 49
Champion Stats
5W - 5L
1,546 SR
Queue Stats
47W - 41L
1,563 Elo+
Party 1
Torvald
Torvald
Shad0wXCalibur
Torvald
Level 295
Champion Stats
16W - 13L
1,614 SR
Queue Stats
711W - 673L
1,620 Elo+
Solo
Tiberius
Tiberius
ShianToh
Tiberius
Level 999
Champion Stats
8W - 8L
1,598 SR
Queue Stats
714W - 630L
1,627 Elo+
Solo
Rei
Rei
nwuwapon
Rei
Level 91
Champion Stats
16W - 20L
1,564 SR
Queue Stats
435W - 432L
1,587 Elo+
Solo
Team Averages
Level 366
1,564 SR
1,596 Elo+

VS

Team Averages
Level 540
1,600 SR
1,589 Elo+
Imani
Imani
Sézy
Imani
Level 999
Champion Stats
25W - 26L
1,627 SR
Queue Stats
1,212W - 1,054L
1,630 Elo+
Solo
Theologianplays
Unknown
Level 167
Champion Stats
3W - 3L
1,326 SR
Queue Stats
354W - 382L
1,501 Elo+
Solo
Moji
Moji
WomanEradicator
Moji
Level 108
Champion Stats
1W - 1L
1,829 SR
Queue Stats
269W - 248L
1,614 Elo+
Solo
Vora
Vora
execuwutieTTV
Vora
Level 427
Champion Stats
29W - 31L
1,575 SR
Queue Stats
299W - 271L
1,565 Elo+
Solo
Azaan
Azaan
tostos6257
Azaan
Level 999
Champion Stats
65W - 57L
1,640 SR
Queue Stats
1,371W - 1,403L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
58
8 / 2 / 29
4,245
425
35,946
38,447
650
Force of Nature

Force of Nature

Armor

Gain a 150-Health Shield for 3s after dropping to or below 50% Health.

Level 1

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Heavenly Agility

Heavenly Agility

Vine

Gain a 300 Shield for 3s after using Vine.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Level 1

22
9 / 6 / 14
2,786
279
49,029
50,679
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

Broken Promises

Broken Promises

Obliteration

Heal for 60 for each enemy hit with Obliteration.

Level 1

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

35
7 / 4 / 18
2,886
289
35,336
34,498
62,607
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 600.

Level 4

Glyph of Siphoning

Glyph of Siphoning

Armor

Gain a 100-Health Shield after getting an Elimination.

Level 1

Arcane Etching

Arcane Etching

Nullify

Gain a 100-Health Shield after activating Nullify.

Level 1

Vital Grasp

Vital Grasp

Recharge

Heal for 300 after activating Recharge.

Level 4

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Tiberius
ShianToh
Tiberius
60
11 / 0 / 15
3,156
316
92,716
33,792
1,260
Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 1 Ammo after activating Combat Trance.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Primal Haste

Primal Haste

Combat Trance

Gain a 180-Health Shield for 4s after activating Combat Trance.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

37
8 / 4 / 18
2,692
269
45,186
42,291
0
Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.5s.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Sézy
Imani
59
5 / 5 / 3
2,285
229
64,259
24,578
0
Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 50.

Level 1

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 5% faster.

Level 1

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

53
4 / 11 / 6
2,054
205
39,297
44,180
0

Level 5

Level 2

Level 1

Level 3

Level 4

Level 1

51
0 / 9 / 7
2,067
207
15,766
38,361
10,170

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

60
3 / 7 / 5
1,679
168
37,552
42,642
3,675
False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Level 1

Azaan
60
4 / 11 / 3
2,212
221
42,833
108,452
40,130
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Ad Eternum

Ad Eternum

Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.

Level 1

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 3s.

Level 5

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 33s
Objective Time
1m 46s
137
Kill Participation
40
43
Kills
16
16
Deaths
43
94
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Grover
8
2
29
11.25
W
9
6
14
2.67
W
7
4
18
4
W
Tiberius
ShianToh
Tiberius
11
0
15
18.5
L
Imani
Sézy
Imani
5
5
3
1.3
L
4
11
6
0.64
L
0
9
7
0.39
L
3
7
5
0.79
W
8
4
18
4.25
L
Azaan
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

258,213
Damage
199,707
199,707
Taken
258,213
64,517
Shielding
53,975
151,379
Healing
109,420
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Grover
35,946
35,574
79,007
27,274
38,447
650

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

W
49,029
35,339
0
8,431
50,679
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
35,336
29,605
0
2,293
34,498
62,607
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Tiberius
ShianToh
Tiberius
92,716
58,954
0
3,171
33,792
1,260
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Imani
Sézy
Imani
64,259
33,597
0
1,170
24,578
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
39,297
32,025
0
3,792
44,180
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
15,766
15,766
68,864
13,727
38,361
10,170
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
37,552
29,464
0
10,073
42,642
3,675
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
45,186
37,796
19,239
11,964
42,291
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Azaan
42,833
34,047
0
11,794
108,452
40,130
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role