Player Matchup
VS
Match Stats

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Level 2

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Pyre
Weapon
Increase your maximum Ammo by 30.
Level 2

Brand
Fireball
Heal for 300 for each enemy hit with Fireball.
Level 3

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Level 4

Sanguine Pact
Death Wings
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Level 2

Blood Cannon
Armor
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Level 3

Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Level 3

Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Level 3

Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1

Footwork
Counter
Increase your Movement Speed by 30% for 3s after activating Counter.
Level 3

Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3

Fan the Flames
Billow
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Level 2

Infamy
Armor
Increase your maximum Health by 150.
Level 3

Viciousness
Counter
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Level 4

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1

Scamper
Pounce
Increase your Movement Speed by 30% for 3s after using Pounce.
Level 3

Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3

Street Cred
Armor
Increase your maximum Health by 150.
Level 3

Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3

Level 1

Sprouts
Seedling
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Level 4

Antics
Weapon
Increase your Reload Speed by 5%.
Level 1

Flitter
Flutter
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Level 3

Just Believe!
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Photosynthesis
Seedling
Increase the Projectile Speed of Seedling by 24%.
Level 4

Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1
Team 1 Score
4
VS
Team 2 Score
1

Controlling Nature
Precision Sights
Reduce the Cooldown of Sensor Drone by 0.32s for every enemy hit while Precision Sights is active.
Level 4

One Step Ahead
Armor
Increase your Movement Speed by 20%.
Level 5

Numbed Heart
Armor
Increase your maximum Health by 100.
Level 2

Nowhere to Hide
Sensor Drone
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Level 3

Eyes on the Prize
Precision Sights
Reduce your weapon recoil by 20% while using Precision Sights.
Level 1

Booby Trap
Sensor Drone
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Shrewd Move
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 0.6s.
Level 1

From Above
Weightless
Reduces the Cooldown of Weightless by 0.6s.
Level 1

Escape Artist
Weightless
Increase the duration of Weightless by 1.2000000000000002s.
Level 3

Sprint
Weightless
Increase your jump speed by an additonal 50% while using Weightless.
Level 5

Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1

Field Deploy
Turret
Heal for 60 each time one of your base Turrets hits an enemy.
Level 3

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Level 2

Brave and Bold
Armor
Increase your maximum Health by 450.
Level 3

Bowling Ball
Rocket Boots
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Level 3

Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4

Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1

Honed Senses
Combat Trance
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Level 4

Charisma
Armor
Increase your maximum Health by 150.
Level 3

World-traveler
Crouching Tigron
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Level 2

Flying Chakrams
Weapon
Increase your maximum Ammo by 2.
Level 2

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Level 4

Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.