Player Matchup
VS
Match Stats

Protectors
Guardian Spirit
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 5

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Level 1

Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5

Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3

Broken Deity
Guardian Spirit
Increase Luna's deploy range by 20%.
Level 1

Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1

Brand
Fireball
Heal for 400 for each enemy hit with Fireball.
Level 4

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Pyre
Weapon
Increase your maximum Ammo by 45.
Level 3

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Unstoppable Force
Charge
Apply a Knockback of 600 to enemies hit by Charge.
Level 3

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Scamper
Pounce
Increase your Movement Speed by 30% for 3s after using Pounce.
Level 3

Predation
Armor
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Level 2

Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4

Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3

Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1

Harden
Dredge Anchor
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Level 4

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 2.4s.
Level 4

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Determination
Armor
Increase your Healing received from other players by 24% while at or below 50% Health.
Level 4

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Level 2

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 40 per stack.
Level 4

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

Otherworldly Tether
Tendril
Gain a 150 Shield for 5s after activating Tendril.
Level 2

The Maw's Embrace
Weapon
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Level 1

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Blood Pact
Restore Soul
Heal for 280 every 1s while channeling Restore Soul.
Level 4

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 16%.
Level 2

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 20%.
Level 2

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Level 3

Level 1

Frigid Field
Ice Block
Heal for 180 every 1s while Ice Block is active.
Level 3

Impact
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Cold-Blooded
Ice Block
Reduce the Cooldown of Ice Block by 5s.
Level 4

Great Distance
Soar
Increase the duration of Soar by 1.1s.
Level 2

Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3

Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1

Charisma
Armor
Increase your maximum Health by 150.
Level 3

Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3

Pouncing Tigron
Crouching Tigron
Increase the jump strength of Crouching Tigron by 24%.
Level 3

Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3

Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Level 3

Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1

Present Arms
Presence
Heal for 300 after using Presence.
Level 3

Superiority
Armor
Increase your maximum Ammo by 1.
Level 1

Eagle's Emerald
Valor
Generate 1 Ammo for each enemy hit with Valor.
Level 1

Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Level 5

Revitalizing Gem
Valor
Heal for 300 for each enemy hit with Valor.
Level 5

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Level 4

Folk Tales
Increase your maximum Health by 150.
Level 3

Sealed Fate
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 3

Moonlit Haunting
Heal for 34 every 0.25s during Body and Soul.
Level 2

Soulfire
Heal for 150 each time one of your Spirit Lures triggers.
Level 3

Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.