Player Matchup
VS
Match Stats

Contemplation
Dash
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 5

Shattered Worlds
Shadow Bombs
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Level 3

Memento Vivere
Armor
Increase your maximum Health by 80.
Level 2

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Assassin's Tools
Shadow Bombs
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Level 3

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 40%.
Level 5

Nether Siphon
Shadow Travel
Heal for 50 every 1s while using Shadow Travel.
Level 1

Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1

Level 1

Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 4s.
Level 5

Spritely
Flutter
Reduce your damage taken by 5% for 3s after activating Flutter.
Level 1

Hijinks
Flutter
Heal for 50 after activating Flutter.
Level 1

Sprouts
Seedling
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Level 3

Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1

Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3

Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2

One Man's Treasure
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5

Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

Tools of Salvation
Increase your maximum Health by 750.
Level 5

Indignation
Reduce the Cooldown of Conviction by 0.4s.
Level 1

Duty is a Mountain
Increase the time until Ire starts to decay by 0.25s.
Level 1

Solemn Watch
Increase the distance traveled by Conviction by 18%.
Level 3

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 1.6s.
Level 2

Ninja
Hidden
Increase your Movement Speed by 5% while Hidden is active.
Level 1

Healing Vapors
Smoke Screen
Heal for 500 over 2s while in Smoke Screen.
Level 4

Twilight Armor
Armor
Increase your maximum Ammo by 10.
Level 5

Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 3s.
Level 3

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Level 1

Level 1

Level 5

Level 4

Level 4

Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 20%.
Level 2

Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.8s.
Level 2

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Looks That Kill
Fireball
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Level 1

Hot Pursuit
Fireball
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Level 5

Cavalier
Armor
Increase your maximum Health by 300.
Level 2

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3

Harden
Dredge Anchor
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Level 3

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.