Player Matchup
VS
Match Stats

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 4.8s.
Level 4

Sidereal
Weapon
Increase your maximum Health by 100.
Level 2

Inertia
Weapon
Increase your Reload Speed by 5%.
Level 1

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 20% while Stellar Wind is active.
Level 4

Eclipse
Void Grip
Heal for 200 every 1s while using Void Grip.
Level 4

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Summit
Impasse
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Caretaker
Warder's Field
Heal for 22 every 1s while standing in Warder's Field.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Plans Within Plans
Deflector Shield
Heal for 80 every 1s while Deflector Shield is active.
Level 4

Contingency
Deflector Shield
Increase Deflector Shield's Health by 375.
Level 3

Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Level 3

Hidden Reserves
Precision Sights
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Level 3

Informants
Sensor Drone
Heal for 170 after an enemy that is Revealed by your Sensor Drone dies.
Level 2

Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1

Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Level 5

Essence Drain
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Level 3

Blood Mist
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Level 1

Moonlit Haunting
Heal for 17 every 0.25s during Body and Soul.
Level 1

Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Level 5

Unfinished Business
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
Level 1

Level 5

Level 3

Level 4

Level 2

Level 1

Level 1
Team 1 Score
4
VS
Team 2 Score
0

The Maw's Embrace
Weapon
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Level 2

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 2.4s.
Level 4

Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Level 4

Otherworldly Tether
Tendril
Gain a 225 Shield for 5s after activating Tendril.
Level 3

A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Run and Gun
Hustle
Regenerate 4 Ammo every 1s while using Hustle.
Level 2

Scramble
Hustle
Reduce damage taken by 12% while using Hustle.
Level 4

Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 20%.
Level 2

Second Wind
Hustle
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Level 3

Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Level 4

Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1

Refreshing Break
Chain Heal
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Level 2

Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Level 3

Aico Forces
Chain Heal
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 2

Future Generations
Chain Heal
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 4

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Level 4

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Level 2

Restore
Transporter
Heal for 12% of your maximum Health after Teleporting with Transporter.
Level 2

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 100%.
Level 5

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 5.
Level 5

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1

Level 1

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Ancient Duty
Armor
Increase your maximum Health by 50.
Level 1

Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 30%.
Level 2

Affinity
Elemental Shift
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Level 3

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Level 4

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.