Player Matchup
VS
Match Stats

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 30%.
Level 3

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Level 4

Kinetics
Blast Shot
Generate 2 Ammo for each enemy hit by Blast Shot.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 4

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Moonlight Garden
Weapon
Generate 6% Moonlight for each enemy hit with Light Bow.
Level 3

Moonwalk
Armor
Increase your maximum Moonlight capacity by 24%.
Level 3

Sanctum of Faith
Moonlight
Regenerate 3% Moonlight every 1s while not using Moonlight.
Level 3

Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3

Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

Priority Targets
Abyssal Reconstruction
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Level 4

Unyielding Discipline
Projection
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Level 5

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Level 1

New Resolve
Mark of Fate
Grant a 160-Health Shield to an ally for 2s when you Mark them.
Level 4

Stunning Visage
Projection
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
Level 1

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 40%.
Level 4

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3

Rampage
Armor
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Level 4

Determination
Armor
Increase your Healing received from other players by 18% while at or below 50% Health.
Level 3

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Close and Personal
Commander's Grab
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Level 5

Martial Law
Commander's Grab
Generate 5 Ammo after activating Commander's Grab.
Level 1

Platemail
Armor
Increase your maximum Health by 300.
Level 2

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Level 3

Lifetaker
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1
Team 1 Score
4
VS
Team 2 Score
2

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.
Level 5

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Level 3

Dissipate
Smoke Screen
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Level 1

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Desperation
Armor
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Level 5

Apocalypse
Juggernaut
Heal for 300 for each champion hit by Juggernaut.
Level 2

Triumphant Ascension
Soul Harvest
Heal for 300 after activating Soul Harvest.
Level 3

Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Level 2

Void Lord
Soul Harvest
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Level 3

Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1

Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Level 3

Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 21%.
Level 3

Mystic Mastery
Armor
Increase your maximum Health by 150.
Level 3

Rest and Relaxation
Weapon
Increase your maximum Ammo by 4.
Level 2

Arcane Manipulation
Envelop
Reduce the Cooldown of Envelop by 1.2s.
Level 4

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Otherworldly Tether
Tendril
Gain a 300 Shield for 5s after activating Tendril.
Level 4

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 30 per stack.
Level 3

False Idol
Armor
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 2

The Maw's Embrace
Weapon
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Level 2

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

Level 1

Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2

Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3

Mesmerism
Illusion
Generate 2 Ammo after activating Illusion.
Level 2

Tangible
Armor
Increase your maximum Health by 200.
Level 4

Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4

Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.