Player Matchup

Barik
Barik
Platinum II
 
Barik
Platinum II
Level 151
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ruckus
Ruckus
Diamond V
HatsuRyo
Ruckus
Diamond V
Level 144
Champion Stats
12W - 6L
1,763 SR
Queue Stats
355W - 324L
1,562 Elo+
Solo
Saati
Saati
Diamond IV
IMacready
Saati
Diamond IV
Level 310
Champion Stats
349W - 297L
1,720 SR
Queue Stats
731W - 712L
1,645 Elo+
Party 1
Jenos
Jenos
Platinum II
Kâizeng
Jenos
Platinum II
Level 131
Champion Stats
12W - 10L
1,686 SR
Queue Stats
231W - 221L
1,609 Elo+
Party 1
Lex
Lex
Diamond IV
Rübÿ
Lex
Diamond IV
Level 999
Champion Stats
79W - 114L
1,562 SR
Queue Stats
3,051W - 2,968L
1,628 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 347
1,646 SR
1,589 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 307
1,605 SR
1,616 Elo+
Mal'Damba
Mal'Damba
Diamond IV
LuuuciiARG
Mal'Damba
Diamond IV
Level 50
Champion Stats
1W - 0L
1,386 SR
Queue Stats
27W - 20L
1,653 Elo+
Party 2
Lian
Lian
Diamond III
Momantain
Lian
Diamond III
Level 999
Champion Stats
37W - 25L
1,614 SR
Queue Stats
846W - 801L
1,677 Elo+
Solo
Zhin
Zhin
Platinum III
Røøkí
Zhin
Platinum III
Level 245
Champion Stats
145W - 120L
1,683 SR
Queue Stats
662W - 621L
1,533 Elo+
Party 3
Makoa
Makoa
Platinum I
lechugarabiosa2
Makoa
Platinum I
Level 60
Champion Stats
5W - 3L
1,613 SR
Queue Stats
65W - 42L
1,641 Elo+
Party 2
Fernando
Fernando
Gold II
Řåditż
Fernando
Gold II
Level 183
Champion Stats
20W - 10L
1,729 SR
Queue Stats
231W - 196L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
 
Barik
56
0 / 10 / 4
1,034
94
23,012
61,125
50,286
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 0.8s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ruckus
HatsuRyo
Ruckus
56
4 / 5 / 6
1,104
100
56,536
88,797
39,369
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 9% for 3s after activating Advance.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Saati
IMacready
Saati
56
5 / 11 / 3
2,089
190
65,547
41,308
0
Steady Predictions

Steady Predictions

Generate 1% Ultimate Charge after hitting your coin.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Jenos
Kâizeng
Jenos
29
1 / 6 / 10
2,230
203
12,216
21,309
8,055
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Lex
Rübÿ
Lex
60
6 / 7 / 3
2,145
195
56,957
39,895
0
Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Bans
Khan
Team 1 Score

1

VS

Team 2 Score

4

Bans
Bomb KingAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
LuuuciiARG
Mal'Damba
39
1 / 1 / 22
3,659
333
19,122
12,001
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Lian
58
13 / 5 / 5
3,176
289
70,099
30,077
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Highborn

Highborn

Armor

Increase your Movement Speed by 12%.

Level 4

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Zhin
52
7 / 5 / 10
2,790
254
53,739
34,926
0
Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

31
11 / 1 / 18
3,386
308
63,067
78,617
9,631
Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Fernando
Řåditż
Fernando
58
7 / 4 / 13
3,563
324
46,407
58,647
63,959
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 28s
Objective Time
8m 13s
42
Kill Participation
107
16
Kills
39
39
Deaths
16
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Barik
 
Barik
0
10
4
0.2
L
Ruckus
HatsuRyo
Ruckus
4
5
6
1.4
L
Saati
IMacready
Saati
5
11
3
0.59
L
Jenos
Kâizeng
Jenos
1
6
10
1
W
Mal'Damba
LuuuciiARG
Mal'Damba
1
1
22
12
W
Lian
13
5
5
3.1
W
Zhin
7
5
10
2.4
L
Lex
Rübÿ
Lex
6
7
3
1.07
W
11
1
18
20
W
Fernando
Řåditż
Fernando
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

214,268
Damage
252,434
252,434
Taken
214,268
97,710
Shielding
73,590
115,790
Healing
151,629
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Barik
 
Barik
23,012
23,012
0
4,292
61,125
50,286
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
Ruckus
HatsuRyo
Ruckus
56,536
37,125
0
4,553
88,797
39,369
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Saati
IMacready
Saati
65,547
51,697
0
2,064
41,308
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Jenos
Kâizeng
Jenos
12,216
8,914
96,628
4,368
21,309
8,055
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Mal'Damba
LuuuciiARG
Mal'Damba
19,122
11,450
136,224
9,933
12,001
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Lian
70,099
67,628
0
345
30,077
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Zhin
53,739
42,499
0
268
34,926
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Lex
Rübÿ
Lex
56,957
54,980
0
3,885
39,895
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
63,067
59,763
0
3,463
78,617
9,631
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Fernando
Řåditż
Fernando
46,407
26,764
0
1,396
58,647
63,959
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role