Player Matchup

Jenos
Jenos
Gold III
AdmiralPhilipp
Jenos
Gold III
Level 346
Champion Stats
15W - 15L
1,581 SR
Queue Stats
146W - 130L
1,556 Elo+
Solo
Fernando
Fernando
Gold IV
BorysiakPL
Fernando
Gold IV
Level 261
Champion Stats
48W - 31L
1,645 SR
Queue Stats
85W - 89L
1,448 Elo+
Party 2
Torvald
Torvald
Silver I
Kerbis
Torvald
Silver I
Level 199
Champion Stats
2W - 2L
1,609 SR
Queue Stats
62W - 61L
1,479 Elo+
Party 2
Octavia
Octavia
Silver I
jaaoov
Octavia
Silver I
Level 209
Champion Stats
7W - 10L
1,568 SR
Queue Stats
65W - 68L
1,449 Elo+
Party 2
Zhin
Zhin
Gold I
ttzhjb
Zhin
Gold I
Level 592
Champion Stats
9W - 3L
1,639 SR
Queue Stats
74W - 59L
1,544 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 321
1,609 SR
1,495 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 348
1,560 SR
1,481 Elo+
Corvus
Corvus
Gold V
MoonCourage
Corvus
Gold V
Level 999
Champion Stats
24W - 31L
1,481 SR
Queue Stats
205W - 203L
1,512 Elo+
Solo
Tyra
Tyra
Gold II
W3al3eat
Tyra
Gold II
Level 42
Champion Stats
0W - 1L
1,701 SR
Queue Stats
18W - 24L
1,458 Elo+
Party 1
Makoa
Makoa
Silver I
alimahiden
Makoa
Silver I
Level 188
Champion Stats
16W - 13L
1,585 SR
Queue Stats
234W - 220L
1,473 Elo+
Party 3
Androxus
Androxus
Gold II
beko00
Androxus
Gold II
Level 54
Champion Stats
1W - 2L
1,354 SR
Queue Stats
28W - 32L
1,490 Elo+
Party 1
Atlas
Atlas
Silver II
strange_tin919
Atlas
Silver II
Level 459
Champion Stats
34W - 24L
1,680 SR
Queue Stats
258W - 235L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 2 / 21
3,134
313
37,660
16,016
6,977
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
BorysiakPL
Fernando
52
2 / 1 / 6
2,701
270
37,618
53,935
68,376
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Torvald
Kerbis
Torvald
49
3 / 3 / 8
2,433
243
40,820
34,174
51,887
Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 450.

Level 3

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 50% during Recharge and for 3s after it ends.

Level 5

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 10% for 2s.

Level 1

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 75.

Level 1

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Octavia
jaaoov
Octavia
58
7 / 2 / 10
2,744
274
78,513
28,855
0
Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 30%.

Level 3

Entrenched

Entrenched

Reduce your damage taken by 10% while standing inside of your Distortion Field.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Zhin
ttzhjb
Zhin
59
18 / 3 / 7
2,894
289
71,994
34,004
0
Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 11% while Billow is active.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Bans
KhanWillo
Team 1 Score

4

VS

Team 2 Score

1

Bans
AzaanVora
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
60
1 / 8 / 8
2,506
251
16,311
25,900
0
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 0.5s for each enemy hit by it.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.

Level 1

Condemnation

Condemnation

Armor

Increase the Healing you do by 25% while at or below 70% Health.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Tyra
43
1 / 9 / 3
1,920
192
49,764
38,706
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 40%.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Makoa
51
3 / 2 / 2
2,253
225
36,907
60,749
64,105
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 165 every 1s while Shell Shield is active.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Androxus
beko00
Androxus
34
3 / 11 / 0
1,846
185
28,465
40,587
0
Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.

Level 4

Disrupt

Disrupt

Reversal

Reduce the Cooldown of Reversal by 3.5999999999999996s.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Featherweight

Featherweight

Armor

Heal for 150 every 1s while drifting.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

60
3 / 6 / 2
2,358
236
35,537
100,663
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 43s
Objective Time
4m 36s
88
Kill Participation
26
36
Kills
11
11
Deaths
36
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
2
21
8.25
W
Fernando
BorysiakPL
Fernando
2
1
6
5
W
Torvald
Kerbis
Torvald
3
3
8
2.33
L
Corvus
1
8
8
0.63
L
Tyra
1
9
3
0.28
L
Makoa
3
2
2
2
L
Androxus
beko00
Androxus
3
11
0
0.27
W
Octavia
jaaoov
Octavia
7
2
10
6
L
3
6
2
0.67
W
Zhin
ttzhjb
Zhin
18
3
7
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

266,605
Damage
166,984
166,984
Taken
266,605
127,240
Shielding
64,105
124,485
Healing
132,721
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
37,660
25,066
104,568
9,338
16,016
6,977
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Fernando
BorysiakPL
Fernando
37,618
26,868
0
4,708
53,935
68,376
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Torvald
Kerbis
Torvald
40,820
31,285
537
742
34,174
51,887
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Corvus
16,311
12,291
99,688
7,799
25,900
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Tyra
49,764
31,603
499
3,657
38,706
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Makoa
36,907
34,307
0
6,440
60,749
64,105
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Androxus
beko00
Androxus
28,465
24,693
0
4,690
40,587
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Octavia
jaaoov
Octavia
78,513
76,483
257
2,984
28,855
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
35,537
35,537
0
9,948
100,663
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Zhin
ttzhjb
Zhin
71,994
62,137
0
1,351
34,004
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Damage Done by Role

Damage Taken by Role