Player Matchup

Sha Lin
Sha Lin
Diamond IV
HanmaJack
Sha Lin
Diamond IV
Level 999
Champion Stats
32W - 23L
1,670 SR
Queue Stats
1,005W - 935L
1,573 Elo+
Solo
Ying
Ying
Diamond V
Heatherアン
Ying
Diamond V
Level 999
Champion Stats
129W - 145L
1,632 SR
Queue Stats
862W - 839L
1,644 Elo+
Party 1
Talus
Talus
Platinum II
LunaRubi
Talus
Platinum II
Level 118
Champion Stats
6W - 3L
1,862 SR
Queue Stats
83W - 64L
1,721 Elo+
Solo
Atlas
Atlas
Platinum V
Naturescurse
Atlas
Platinum V
Level 526
Champion Stats
1W - 2L
1,482 SR
Queue Stats
440W - 440L
1,571 Elo+
Solo
Terminus
Terminus
Diamond II
TTVpmewsay
Terminus
Diamond II
Level 738
Champion Stats
633W - 539L
1,713 SR
Queue Stats
1,444W - 1,386L
1,650 Elo+
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 676
1,672 SR
1,632 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 849
1,613 SR
1,626 Elo+
Barik
Barik
Diamond IV
AceDaPlace
Barik
Diamond IV
Level 999
Champion Stats
47W - 35L
1,703 SR
Queue Stats
680W - 637L
1,583 Elo+
Solo
Khan
Khan
Platinum I
CaIistena
Khan
Platinum I
Level 999
Champion Stats
54W - 64L
1,652 SR
Queue Stats
832W - 800L
1,597 Elo+
Solo
Octavia
Octavia
Diamond V
Klaus25
Octavia
Diamond V
Level 937
Champion Stats
1W - 0L
1,347 SR
Queue Stats
23W - 17L
1,630 Elo+
Party 2
Jenos
Jenos
Diamond IV
Sploff
Jenos
Diamond IV
Level 310
Champion Stats
195W - 198L
1,619 SR
Queue Stats
812W - 797L
1,578 Elo+
Solo
Androxus
Androxus
Platinum IV
マテレイソ
Androxus
Platinum IV
Level 999
Champion Stats
6W - 4L
1,744 SR
Queue Stats
33W - 13L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Sha Lin
HanmaJack
Sha Lin
55
2 / 9 / 0
1,876
188
41,337
44,795
0
Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1.2s.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 10% when you get an Elimination.

Level 1

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 15%.

Level 5

Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Desert Silence

Desert Silence

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.

Level 1

59
0 / 5 / 5
2,186
219
6,785
29,352
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Talus
LunaRubi
Talus
56
5 / 11 / 1
2,045
205
58,098
51,151
0
Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 5s.

Level 5

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.2s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Ancient Power

Ancient Power

Overcharge

Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.

Level 1

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

57
1 / 9 / 2
1,926
193
22,683
101,457
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.

Level 3

Life Unlived

Life Unlived

Second Chance

Heal for an additional 450 when using Second Chance.

Level 3

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.

Level 1

Ravages of Time

Ravages of Time

Armor

Generate 10% Ultimate charge after getting an Elimination.

Level 5

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Terminus
TTVpmewsay
Terminus
59
5 / 5 / 2
2,119
212
35,740
76,568
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 400.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Bans
Azaan
Team 1 Score

1

VS

Team 2 Score

4

Bans
FernandoMoji
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
59
2 / 2 / 14
2,759
276
63,864
37,965
60,622
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.8999999999999999s.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Khan
59
5 / 2 / 11
2,409
241
51,010
63,404
19,577
Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 800.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Octavia
Klaus25
Octavia
58
10 / 4 / 10
2,697
270
69,660
28,854
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Jenos
Sploff
Jenos
53
5 / 3 / 21
2,818
282
19,012
16,597
6,857
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Androxus
58
19 / 2 / 12
3,015
302
99,777
17,823
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 40s
Objective Time
4m 33s
23
Kill Participation
109
13
Kills
41
39
Deaths
13
10
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Barik
2
2
14
4.5
W
Khan
5
2
11
5.25
L
Sha Lin
HanmaJack
Sha Lin
2
9
0
0.22
L
0
5
5
0.5
W
Octavia
Klaus25
Octavia
10
4
10
3.75
L
Talus
LunaRubi
Talus
5
11
1
0.5
L
1
9
2
0.22
W
Jenos
Sploff
Jenos
5
3
21
5.17
L
Terminus
TTVpmewsay
Terminus
5
5
2
1.2
W
Androxus
19
2
12
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,643
Damage
303,323
303,323
Taken
164,643
0
Shielding
87,056
153,961
Healing
122,451
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Barik
63,864
63,864
0
4,574
37,965
60,622
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Khan
51,010
45,110
2,474
17,802
63,404
19,577
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Sha Lin
HanmaJack
Sha Lin
41,337
41,337
0
477
44,795
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
6,785
6,785
104,510
15,356
29,352
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Octavia
Klaus25
Octavia
69,660
64,396
2,170
4,433
28,854
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Talus
LunaRubi
Talus
58,098
56,365
0
11,263
51,151
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
22,683
22,683
0
2,498
101,457
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Jenos
Sploff
Jenos
19,012
13,936
81,109
9,579
16,597
6,857
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Terminus
TTVpmewsay
Terminus
35,740
29,751
0
19,857
76,568
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Androxus
99,777
90,892
0
310
17,823
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role