Player Matchup
VS
Match Stats

Perseverance
Weapon
Gain 10% Lifesteal while at or below 40% Health.
Level 1

Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 1s.
Level 1

Spirited
Armor
Increase your maximum Health by 250
Level 5

Evanescent
Rune of Travel
Increase your Movement Speed by 32% while Rune of Travel is active.
Level 4

Guts
Armor
Reduce your damage taken by 20% while at or below 40% Health.
Level 4

Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1

Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Level 1

Scapegoat
Deflector Shield
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Level 5

Contingency
Deflector Shield
Increase Deflector Shield's Health by 625.
Level 5

Hidden Reserves
Precision Sights
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Level 1

Unfair Advantage
Deflector Shield
Increase the duration of Deflector Shield by 2.4000000000000004s.
Level 3

Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Rolling Stones
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5

Tidal Grace
Shell Shield
Heal for 165 every 1s while Shell Shield is active.
Level 3

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Level 3

Crashing Wave
Shell Spin
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Level 2

Surf
Shell Spin
Increase the travel distance of Shell Spin by 20%.
Level 2

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Opulence
Missile Launcher
Heal 120 health for each player hit by Missile Launcher.
Level 2

At The Ready
Missile Launcher
Generate 10 Ammo for each enemy hit by Missile Launcher.
Level 1

Dampener
Armor
Increase your maximum Health by 300.
Level 2

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1

Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 4% for 4s, up to a maximum of 15%.
Level 4

Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3

Umbral Gait
Weapon
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Level 2

Revenant
Armor
Increase your maximum Health by 250.
Level 5

Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1

Level 1

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 3s.
Level 5

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Level 1

Dissipate
Smoke Screen
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Level 5

Healing Vapors
Smoke Screen
Heal for 375 over 2s while in Smoke Screen.
Level 3

Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1

Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5

Ritual Magic
Mending Spirits
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Level 1

Incorporeal
Armor
Increase your maximum Health by 50.
Level 1

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Level 3

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.