Player Matchup
VS
Match Stats

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Sacred Ground
Warder's Field
Reduce your damage taken by 10% while standing in Warder's Field.
Level 2

Caretaker
Warder's Field
Heal for 44 every 1s while standing in Warder's Field.
Level 2

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Cloak
Hidden
Increase the duration of Hidden by 1s.
Level 1

Victory Rush
Weapon
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Level 2

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Level 4

Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Feral Strength
Guardian Spirit
Increase Luna's Health by 900.
Level 4

Broken Deity
Guardian Spirit
Increase Luna's deploy range by 40%.
Level 2

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Level 3

Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3

Lunar Connection
Guardian Spirit
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Level 3

Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5

Spring Tide
Shell Spin
Heal for 1000 for each enemy hit with Shell Spin.
Level 4

Surf
Shell Spin
Increase the travel distance of Shell Spin by 10%.
Level 1

Lighter Cannonballs
Weapon
Increase your Reload Speed by 7%.
Level 1

Determination
Armor
Increase your Healing received from other players by 24% while at or below 50% Health.
Level 4

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Sprouts
Seedling
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Level 1

Sparkle
Dead Zone
Increase the duration of Dead Zone by 1.2s.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 4s.
Level 5

Hummingbird
Flutter
Generate 2 Ammo after activating Flutter.
Level 2

Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Level 5

Raze and Burn
Piercing Quills
Heal for 50 after hitting an enemy with Piercing Quills.
Level 1

Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Level 1

Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 600.
Level 3

Spreading Domain
Hardening
Heal for 500 if you do not cancel Hardening before it ends.
Level 5

Unnatural Persistence
Armor
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Encouragement
Armor
Reduce your active Cooldowns by 4s after getting an Elimination.
Level 4

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3

Carry On
Illusion
Increase the duration of your Illusions by 2s.
Level 2

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Tenacious
Shadow Step
Heal for 120 after activating Shadow Step.
Level 3

Wind's Embrace
Agility
Heal for 40 every 1s while Agility is active.
Level 2

Harsh Training
Armor
Increase your maximum Health by 250.
Level 5

Trigger Happy
Weapon
Increase your Healing received by 10% while firing your SMGs.
Level 2

Guild Tactics
Skewer
Heal for 480 after hitting at least one enemy with Skewer.
Level 3

Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1

Playing God
Power Siphon
Heal for 25% of the damage Absorbed by Power Siphon.
Level 5

It Follows
Calamity Blast
Increase your Movement Speed by 2% for each Calamity Charge you have.
Level 1

Unfeeling
Shatterfall
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Level 4

Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 200.
Level 2

It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Level 3

Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Survivalist
Armor
Increase your maximum Health by 100.
Level 2

Primal Might
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2

Turn The Table
Nade Launcher
Heal for 60 for each enemy hit with Nade Launcher.
Level 1

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2.5s.
Level 5

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2
