Player Matchup

Barik
Barik
Gold III
AliDPulls
Barik
Gold III
Level 114
Champion Stats
1W - 1L
1,500 SR
Queue Stats
200W - 198L
1,555 Elo+
Solo
Jenos
Jenos
Gold V
Babawae
Jenos
Gold V
Level 403
Champion Stats
2W - 7L
1,509 SR
Queue Stats
157W - 142L
1,478 Elo+
Solo
Ruckus
Ruckus
Qualifying
DIOSMEGAMENTE
Ruckus
Qualifying
Level 398
Champion Stats
5W - 16L
1,383 SR
Queue Stats
1,220W - 1,144L
1,594 Elo+
Solo
Lex
Lex
Platinum I
DroppingFrames
Lex
Platinum I
Level 999
Champion Stats
8W - 12L
1,595 SR
Queue Stats
1,350W - 1,365L
1,572 Elo+
Solo
Saati
Saati
Platinum II
STAXXXXXXX
Saati
Platinum II
Level 666
Champion Stats
75W - 58L
1,722 SR
Queue Stats
646W - 628L
1,552 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 516
1,542 SR
1,550 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 913
1,617 SR
1,545 Elo+
Ying
Ying
Gold III
Dnell29
Ying
Gold III
Level 999
Champion Stats
20W - 22L
1,550 SR
Queue Stats
516W - 537L
1,447 Elo+
Solo
Fernando
Fernando
Platinum V
RetKhonz
Fernando
Platinum V
Level 999
Champion Stats
37W - 20L
1,658 SR
Queue Stats
735W - 686L
1,503 Elo+
Party 1
Zhin
Zhin
Platinum III
TeAmoPeruXDGaaa
Zhin
Platinum III
Level 570
Champion Stats
15W - 21L
1,553 SR
Queue Stats
658W - 564L
1,665 Elo+
Solo
Platinum III
TesloH12
Unknown
Platinum III
Level 999
Champion Stats
22W - 14L
1,662 SR
Queue Stats
170W - 163L
1,556 Elo+
Solo
Inara
Inara
Gold I
Xx shrexy xX434
Inara
Gold I
Level 999
Champion Stats
10W - 7L
1,661 SR
Queue Stats
108W - 103L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
AliDPulls
Barik
31
2 / 14 / 10
3,888
229
37,412
115,174
138,412
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Jenos
Babawae
Jenos
59
6 / 8 / 43
5,016
295
28,208
39,094
17,479
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

50
19 / 5 / 17
3,960
233
95,004
114,253
86,020
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Level 1

60
14 / 6 / 23
4,245
250
107,018
98,244
0
Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 20%.

Level 2

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

The Hunted

The Hunted

Retribution

You gain 15% Lifesteal against your Retribution target.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Saati
58
15 / 9 / 14
3,927
231
125,933
79,812
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 3% for 2.5s after Ricochet is deployed.

Level 1

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Bans
SerisKhan
Team 1 Score

2

VS

Team 2 Score

4

Bans
ImaniAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Dnell29
Ying
60
1 / 12 / 26
4,061
239
46,332
51,947
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 16% during Shatter.

Level 2

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Fernando
RetKhonz
Fernando
59
12 / 10 / 10
4,569
269
89,241
102,873
223,265
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

50
12 / 15 / 13
4,335
255
98,350
70,265
0
Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 55% while Billow is active.

Level 5

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

TesloH12
Unknown
59
11 / 10 / 18
4,460
262
138,444
61,256
0

Level 2

Level 4

Level 3

Level 2

Level 4

Level 1

57
6 / 9 / 15
4,593
270
74,210
107,234
26,439
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Summit

Summit

Impasse

Apply a Knockback of 300 to yourself after using Impasse underneath yourself.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 27s
Objective Time
11m 32s
163
Kill Participation
124
56
Kills
42
42
Deaths
56
107
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Barik
AliDPulls
Barik
2
14
10
0.5
L
Jenos
Babawae
Jenos
6
8
43
3.44
L
19
5
17
5.5
W
Ying
Dnell29
Ying
1
12
26
1.17
L
14
6
23
4.25
W
Fernando
RetKhonz
Fernando
12
10
10
1.7
L
Saati
15
9
14
2.44
W
12
15
13
1.23
W
TesloH12
Unknown
11
10
18
2
W
6
9
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

393,575
Damage
446,577
446,577
Taken
393,575
241,911
Shielding
249,704
311,056
Healing
214,918
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Barik
AliDPulls
Barik
37,412
37,412
1,514
15,221
115,174
138,412
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Jenos
Babawae
Jenos
28,208
17,104
252,356
19,985
39,094
17,479
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
95,004
76,849
0
15,505
114,253
86,020
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ying
Dnell29
Ying
46,332
23,086
137,360
25,397
51,947
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
107,018
102,450
0
1,709
98,244
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
RetKhonz
Fernando
89,241
47,673
0
3,596
102,873
223,265
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Saati
125,933
100,220
0
4,766
79,812
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
98,350
74,212
0
7,435
70,265
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
TesloH12
Unknown
138,444
119,654
5,927
15,484
61,256
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
74,210
52,687
0
19,719
107,234
26,439
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role