Player Matchup

Saati
Saati
Platinum IV
ASGØREφLD
Saati
Platinum IV
Level 999
Champion Stats
42W - 38L
1,600 SR
Queue Stats
1,146W - 1,056L
1,552 Elo+
Solo
Inara
Inara
Platinum I
KyloFett
Inara
Platinum I
Level 999
Champion Stats
48W - 27L
1,760 SR
Queue Stats
462W - 434L
1,616 Elo+
Party 1
Ying
Ying
Platinum V
Lëah
Ying
Platinum V
Level 52
Champion Stats
28W - 25L
1,627 SR
Queue Stats
69W - 64L
1,587 Elo+
Solo
Atlas
Atlas
Platinum I
TheMakanaki
Atlas
Platinum I
Level 204
Champion Stats
7W - 9L
1,549 SR
Queue Stats
352W - 342L
1,566 Elo+
Party 1
Talus
Talus
Masters
櫻井ハナ
Talus
Masters
Level 436
Champion Stats
9W - 11L
1,799 SR
Queue Stats
503W - 429L
1,721 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 538
1,667 SR
1,608 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 473
1,692 SR
1,612 Elo+
Jenos
Jenos
Platinum I
HIZAKI-VERSALLES
Jenos
Platinum I
Level 518
Champion Stats
11W - 30L
1,654 SR
Queue Stats
239W - 236L
1,630 Elo+
Solo
Cassie
Cassie
Diamond V
NotPinkOnion
Cassie
Diamond V
Level 999
Champion Stats
0W - 1L
1,701 SR
Queue Stats
479W - 424L
1,599 Elo+
Solo
Vora
Vora
Diamond I
NøthingnessJP
Vora
Diamond I
Level 283
Champion Stats
3W - 6L
1,769 SR
Queue Stats
213W - 186L
1,751 Elo+
Solo
Fernando
Fernando
Platinum III
Punisher_Girl_98
Fernando
Platinum III
Level 480
Champion Stats
10W - 8L
1,658 SR
Queue Stats
311W - 325L
1,536 Elo+
Solo
Ash
Ash
Platinum III
Usuariogood
Ash
Platinum III
Level 83
Champion Stats
45W - 38L
1,678 SR
Queue Stats
434W - 433L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
8 / 3 / 10
1,595
145
73,977
26,571
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Inara
KyloFett
Inara
59
5 / 3 / 12
3,677
334
50,512
78,085
5,625
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Ying
Lëah
Ying
24
0 / 2 / 21
3,520
320
9,959
10,595
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

45
2 / 3 / 8
2,967
270
63,420
99,372
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1s.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

55
20 / 3 / 9
3,724
339
83,945
47,583
0
Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 24% while Rune of Travel is active.

Level 3

Primeval Might

Primeval Might

Overcharge

Gain 25% Lifesteal while Overcharge is active.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Bans
MakoaKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
TerminusVII
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
2 / 3 / 7
2,350
214
18,108
22,301
0
Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 36% while using Stellar Wind.

Level 3

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Cassie
59
3 / 9 / 6
2,071
188
75,076
43,107
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

58
5 / 8 / 4
2,046
186
68,829
45,787
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

54
1 / 9 / 6
2,551
232
26,114
90,594
141,079
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

37
3 / 6 / 7
2,221
202
74,079
80,024
32,825
Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 24%.

Level 3

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 20s
Objective Time
3m 43s
95
Kill Participation
44
35
Kills
14
14
Deaths
35
60
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
L
2
3
7
1.83
W
Inara
KyloFett
Inara
5
3
12
3.67
W
Ying
Lëah
Ying
0
2
21
5.25
L
Cassie
3
9
6
0.67
L
5
8
4
0.88
L
1
9
6
0.44
W
2
3
8
2
L
3
6
7
1.08
W
20
3
9
8.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

281,813
Damage
262,206
262,206
Taken
281,813
5,625
Shielding
173,904
193,065
Healing
155,031
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
73,977
60,563
0
978
26,571
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
18,108
9,488
125,301
14,642
22,301
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Inara
KyloFett
Inara
50,512
33,231
0
2,082
78,085
5,625
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ying
Lëah
Ying
9,959
9,959
162,942
6,197
10,595
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Cassie
75,076
58,357
0
2,994
43,107
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
68,829
47,637
0
6,285
45,787
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
26,114
19,290
0
4,502
90,594
141,079
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
63,420
63,420
0
11,011
99,372
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
74,079
70,479
0
1,307
80,024
32,825
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
83,945
80,361
0
9,855
47,583
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role