Player Matchup

Gold IV
GabrielRivera10
Unknown
Gold IV
Level 178
Champion Stats
22W - 21L
1,585 SR
Queue Stats
269W - 288L
1,505 Elo+
Party 1
Raum
Raum
Silver II
IIRoadKillII
Raum
Silver II
Level 57
Champion Stats
27W - 30L
1,569 SR
Queue Stats
140W - 161L
1,399 Elo+
Solo
Vora
Vora
Platinum V
OpticPsycho592
Vora
Platinum V
Level 852
Champion Stats
1W - 1L
1,422 SR
Queue Stats
103W - 89L
1,494 Elo+
Party 1
Inara
Inara
Silver I
RedRumAD3179
Inara
Silver I
Level 999
Champion Stats
218W - 178L
1,566 SR
Queue Stats
520W - 574L
1,419 Elo+
Solo
Seris
Seris
Silver III
Xx_MR_F3AR_xX
Seris
Silver III
Level 837
Champion Stats
11W - 21L
1,467 SR
Queue Stats
663W - 691L
1,446 Elo+
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 585
1,522 SR
1,453 Elo+

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 528
1,497 SR
1,475 Elo+
Fernando
Fernando
Silver V
PeazaTrash
Fernando
Silver V
Level 683
Champion Stats
127W - 142L
1,564 SR
Queue Stats
210W - 247L
1,444 Elo+
Party 2
Ash
Ash
Silver III
UND3AD L3GND
Ash
Silver III
Level 136
Champion Stats
114W - 132L
1,576 SR
Queue Stats
162W - 196L
1,464 Elo+
Party 2
Jenos
Jenos
Gold V
VioletVixella
Jenos
Gold V
Level 718
Champion Stats
0W - 1L
1,169 SR
Queue Stats
2W - 3L
1,501 Elo+
Solo
Sha Lin
Sha Lin
Gold IV
aarendashrimp
Sha Lin
Gold IV
Level 999
Champion Stats
1W - 2L
1,570 SR
Queue Stats
140W - 122L
1,513 Elo+
Party 2
Octavia
Octavia
Qualifying
lil_RocketMan559
Octavia
Qualifying
Level 106
Champion Stats
1W - 4L
1,608 SR
Queue Stats
4W - 6L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
23 / 9 / 17
5,431
302
123,468
58,161
0

Level 4

Level 1

Level 3

Level 3

Level 4

Level 1

16
6 / 15 / 18
4,601
256
92,133
226,028
4,100
Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 300 after activating Soul Harvest.

Level 3

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Apocalypse

Apocalypse

Juggernaut

Heal for 600 for each champion hit by Juggernaut.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 60.

Level 4

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

60
28 / 13 / 12
5,583
310
116,793
63,606
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Ruthless Elegance

Ruthless Elegance

Obliteration

Increase the effect of the Knockback applied by Obliteration by 8% of its base value.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

False Idol

False Idol

Armor

Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 300 for each enemy hit with Obliteration.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

58
7 / 7 / 22
4,929
274
50,284
108,675
14,059
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

60
3 / 9 / 34
5,289
294
58,601
54,713
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 6.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 150 every 1s while using Shadow Travel.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 24% while Shadow Travel is active.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.0499999999999998s.

Level 3

Level 1

Bans
DrogozKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
AndroxusTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
PeazaTrash
Fernando
60
4 / 12 / 13
3,610
201
52,717
125,086
144,294
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Pyre

Pyre

Weapon

Increase your maximum Ammo by 30.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 1000 to enemies hit by Charge.

Level 5

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

23
11 / 17 / 18
3,864
215
64,814
126,906
72,814
Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 250.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.

Level 3

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 40%.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

53
5 / 14 / 25
3,899
217
51,929
57,177
15,191
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Sha Lin
60
23 / 13 / 9
4,524
251
176,132
70,645
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 6%.

Level 2

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 50% when you get an Elimination.

Level 5

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

36
10 / 12 / 22
3,851
214
165,591
61,465
0
Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 16%.

Level 4

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 10% for 2.5s after activating Commanding Leap.

Level 2

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

16m 37s
Objective Time
9m 14s
170
Kill Participation
140
67
Kills
53
53
Deaths
68
103
Assists
87
Player
Kills
Deaths
Assists
KDA
W
23
9
17
3.5
W
6
15
18
1
W
28
13
12
2.62
L
Fernando
PeazaTrash
Fernando
4
12
13
0.88
W
7
7
22
2.57
L
11
17
18
1.18
L
5
14
25
1.25
W
3
9
34
2.22
L
Sha Lin
23
13
9
2.12
L
10
12
22
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

441,279
Damage
511,183
511,183
Taken
441,279
18,159
Shielding
232,299
232,329
Healing
201,275
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
123,468
92,308
0
11,968
58,161
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
92,133
60,487
0
43,415
226,028
4,100
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
116,793
84,250
3,485
17,554
63,606
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
PeazaTrash
Fernando
52,717
34,158
0
7,066
125,086
144,294
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
50,284
28,377
0
21,776
108,675
14,059
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
64,814
55,581
0
850
126,906
72,814
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
51,929
30,554
148,615
24,388
57,177
15,191
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
58,601
47,665
102,053
32,078
54,713
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Sha Lin
176,132
176,132
0
1,422
70,645
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
165,591
127,483
7,791
11,143
61,465
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role