Player Matchup
VS
Match Stats

Bunker
Barricade
Increase the Health of Barricade by 200.
Level 1

Combat Repair
Turret
Heal all of your Turrets for 270 every 1s while you are standing near them.
Level 3

Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4

One Man's Treasure
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4

Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1

Teleport
Blink
Increase the distance traveled by Blink by 18%.
Level 3

Cantrip
Soar
Generate 2 Ammo after activating Soar.
Level 2

Swift Witch
Soar
Increase your Movement Speed during Soar by 28%.
Level 4

Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1

Killing Frost
Soar
Reduce the Cooldown of Soar by 100% after getting an Elimination
Level 5

Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1

Tactical Retreat
Stealth
Increase your Movement Speed by 50% for 2s after entering Stealth.
Level 5

Grizzled
Armor
Increase your maximum Health by 50.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Guerrilla Tactics
Stealth
Generate 75 Energy after getting an Elimination.
Level 5

Stalker
Stealth
Increase your Reload Speed by 20% while Stealth is active.
Level 2

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Adrenaline
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3

Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1

Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5

Barkskin
Armor
Increase your maximum Health by 150.
Level 2

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1

Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4

Hallowed Sight
Pyre Strike
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Level 1

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 40%.
Level 4

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Level 3

Incandescent Being
Armor
Increase your maximum Health by 150.
Level 3

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Team 1 Score
4
VS
Team 2 Score
3

Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Level 5

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Level 3

Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 14%.
Level 2

Leipori Prayer
Chain Heal
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
Level 4

Arcane Focus
Spirit Link
Heal for 20 every 1s while Spirit Linked to an ally.
Level 1

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Guerrilla Tactics
Stealth
Generate 75 Energy after getting an Elimination.
Level 5

White Knuckle
Weapon
Reduce the recoil of your Pistol by 6%.
Level 1

Stalker
Stealth
Increase your Reload Speed by 10% while Stealth is active.
Level 1

Escape Plan
Stealth
Heal for 300 after entering Stealth at or below 65% Health.
Level 3

Tactical Retreat
Stealth
Increase your Movement Speed by 50% for 2s after entering Stealth.
Level 5

Unauthorized Use
Flare
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
Level 1

Brand
Fireball
Heal for 500 for each enemy hit with Fireball.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Level 2

Immovable Object
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2

Unstoppable Force
Charge
Apply a Knockback of 600 to enemies hit by Charge.
Level 3

Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.35s.
Level 3

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Sixth Sense
Pounce
Reduce your damage taken by 12% for 2s after using Pounce.
Level 3

Scar Tissue
Nine Lives
Reduce your damage taken by 18% for 2s after using Nine Lives.
Level 3

Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3

Shred
Pounce
Reduce the Cooldown of Pounce by 2.5s.
Level 5

Predation
Armor
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Level 1

Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1

Ice in her Veins
Frostfire Glide
Heal for 150 every 1s while using FrostFire Glide.
Level 3

Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 10% faster.
Level 2

Permafrost
Frost Bomb
Increase the Projectile Speed of Frost Bomb by 30%.
Level 5

Arcane Ice
Frost Bomb
Increase the Mana generation of Frost Bomb by 45%.
Level 3

Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 1s.
Level 2

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.