Player Matchup

Lian
Lian
Diamond II
Nottanixy
Lian
Diamond II
Level 766
Champion Stats
280W - 306L
1,740 SR
Queue Stats
2,609W - 2,463L
1,667 Elo+
Party 1
Vatu
Vatu
Diamond II
Sùrgeøn
Vatu
Diamond II
Level 999
Champion Stats
21W - 9L
1,736 SR
Queue Stats
36W - 24L
1,706 Elo+
Party 1
Ying
Ying
Diamond IV
TheMuffin7u7
Ying
Diamond IV
Level 438
Champion Stats
13W - 11L
1,580 SR
Queue Stats
589W - 537L
1,640 Elo+
Solo
Khan
Khan
Platinum IV
doseneoffer04
Khan
Platinum IV
Level 75
Champion Stats
13W - 8L
1,691 SR
Queue Stats
96W - 70L
1,662 Elo+
Party 2
Barik
Barik
Diamond V
ichbrauchchicken
Barik
Diamond V
Level 161
Champion Stats
6W - 5L
1,614 SR
Queue Stats
126W - 91L
1,633 Elo+
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 488
1,672 SR
1,662 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 723
1,673 SR
1,607 Elo+
Masters
Dogoryuthm
Unknown
Masters
Level 999
Champion Stats
8W - 13L
1,726 SR
Queue Stats
772W - 676L
1,686 Elo+
Solo
Jenos
Jenos
Diamond IV
ExcuseMePlayer
Jenos
Diamond IV
Level 999
Champion Stats
111W - 100L
1,690 SR
Queue Stats
1,385W - 1,377L
1,646 Elo+
Solo
Vora
Vora
Diamond V
MLGtrolls
Vora
Diamond V
Level 811
Champion Stats
61W - 41L
1,726 SR
Queue Stats
408W - 354L
1,591 Elo+
Solo
Saati
Saati
Diamond II
Nitkov
Saati
Diamond II
Level 560
Champion Stats
11W - 19L
1,585 SR
Queue Stats
210W - 197L
1,592 Elo+
Solo
Fernando
Fernando
Gold I
Zayner5182
Fernando
Gold I
Level 248
Champion Stats
11W - 10L
1,635 SR
Queue Stats
68W - 76L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
58
8 / 3 / 11
2,539
363
66,880
32,615
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Vatu
56
15 / 4 / 6
2,530
361
42,182
24,880
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

59
2 / 0 / 18
2,810
401
7,517
9,024
0
Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 20% while Dimensional Link is active.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

43
8 / 2 / 6
2,285
326
39,782
51,349
8,278
Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Martial Law

Martial Law

Commander's Grab

Generate 10 Ammo after activating Commander's Grab.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

50
1 / 0 / 8
2,460
351
28,948
50,617
48,297
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
MakoaKinessa
Team 1 Score

4

VS

Team 2 Score

0

Bans
ImaniFuria
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dogoryuthm
Unknown
59
2 / 8 / 4
1,613
230
58,244
35,110
4,154

Level 5

Level 4

Level 1

Level 1

Level 4

Level 1

57
0 / 5 / 5
1,774
253
7,706
15,520
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 20% while Stellar Wind is active.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Vora
60
0 / 6 / 1
1,059
151
17,958
28,260
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Level 1

Saati
Nitkov
Saati
59
7 / 9 / 1
1,831
262
44,852
41,526
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Fernando
Zayner5182
Fernando
59
0 / 6 / 3
1,544
221
39,725
64,893
38,449
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 27s
Objective Time
52s
83
Kill Participation
23
34
Kills
9
9
Deaths
34
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Dogoryuthm
Unknown
2
8
4
0.5
L
0
5
5
0.5
L
Vora
0
6
1
0.08
L
Saati
Nitkov
Saati
7
9
1
0.83
W
Lian
8
3
11
4.5
W
Vatu
15
4
6
4.5
W
2
0
18
11
L
Fernando
Zayner5182
Fernando
0
6
3
0.25
W
8
2
6
5.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

185,309
Damage
168,485
168,485
Taken
185,309
56,575
Shielding
42,603
141,171
Healing
87,753
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dogoryuthm
Unknown
58,244
46,743
0
0
35,110
4,154
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
7,706
6,016
66,117
4,528
15,520
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Vora
17,958
14,002
0
4,498
28,260
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Saati
Nitkov
Saati
44,852
40,739
0
1,953
41,526
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Lian
66,880
66,880
0
1,775
32,615
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Vatu
42,182
30,253
0
6,777
24,880
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
7,517
7,517
105,462
9,027
9,024
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
Zayner5182
Fernando
39,725
22,954
0
10,657
64,893
38,449
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
39,782
36,770
5,659
7,863
51,349
8,278
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
28,948
28,948
0
4,608
50,617
48,297
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role