Player Matchup

Vora
Vora
Aka-Raijin
Vora
Level 50
Champion Stats
128W - 147L
1,494 SR
Queue Stats
280W - 302L
1,500 Elo+
Solo
Fernando
Fernando
HalloTschau
Fernando
Level 999
Champion Stats
820W - 613L
1,552 SR
Queue Stats
1,885W - 1,658L
1,519 Elo+
Solo
Ying
Ying
MAGICJELL-O
Ying
Level 316
Champion Stats
29W - 18L
1,591 SR
Queue Stats
90W - 86L
1,535 Elo+
Solo
Cassie
Cassie
OriginalDylan
Cassie
Level 999
Champion Stats
135W - 53L
1,679 SR
Queue Stats
3,327W - 1,162L
1,747 Elo+
Solo
Io
Io
Shinobu Pie
Io
Level 72
Champion Stats
25W - 19L
1,591 SR
Queue Stats
29W - 29L
1,503 Elo+
Solo
Team Averages
Level 487
1,581 SR
1,561 Elo+

VS

Team Averages
Level 604
1,692 SR
1,630 Elo+
Buck
Buck
Dziobek198408
Buck
Level 365
Champion Stats
7W - 3L
1,665 SR
Queue Stats
50W - 42L
1,626 Elo+
Solo
Grover
Grover
HanniLooni
Grover
Level 603
Champion Stats
419W - 120L
1,881 SR
Queue Stats
1,929W - 608L
1,831 Elo+
Party 1
Fernando
Fernando
ITS-ME-rodzer9
Fernando
Level 999
Champion Stats
1,104W - 165L
1,832 SR
Queue Stats
3,394W - 584L
1,843 Elo+
Party 1
Vivian
Vivian
Smoke_Senju
Vivian
Level 52
Champion Stats
0W - 1L
1,324 SR
Queue Stats
0W - 6L
1,135 Elo+
Solo
Moji
Moji
the_Police117
Moji
Level 999
Champion Stats
329W - 125L
1,757 SR
Queue Stats
8,960W - 3,995L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
17
5 / 8 / 8
4,479
448
56,995
40,060
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
HalloTschau
Fernando
59
5 / 7 / 10
5,310
531
64,096
77,473
133,941
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

56
7 / 6 / 13
5,369
537
52,560
39,204
0
Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 32% during Shatter.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

59
23 / 2 / 6
5,322
532
94,858
46,842
0
Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.

Level 4

Sky Warden

Sky Warden

Disengage

Heal for 500 after hitting an enemy with Disengage.

Level 4

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.

Level 1

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

29
1 / 9 / 14
4,677
468
23,457
41,582
2,000
Restored Faith

Restored Faith

Moonlight

Heal for 50 every time you Heal an ally with Moonlight.

Level 5

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Full Moon

Full Moon

Lunar Leap

Gain a 200-Health Shield for 3s after activating Lunar Leap.

Level 2

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 14 / 9
4,448
445
50,491
58,552
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Street Sweeper

Street Sweeper

Weapon

Increase your Reload Speed by 7%.

Level 1

Bully

Bully

Net Shot

Gain 60% Lifesteal against targets Slowed by Net Shot.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 10% for 4s after using Heroic Leap.

Level 2

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 12% for 2s after using Recovery.

Level 2

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Grover
HanniLooni
Grover
58
7 / 7 / 15
5,479
548
44,377
51,985
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Nature's Quickness

Nature's Quickness

Vine

Increase your Movement Speed by 8% for 2s after using Vine.

Level 1

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.

Level 3

Rebound

Rebound

Armor

Increase your Healing received by 10% while at or below 50% Health.

Level 2

Level 1

Fernando
48
10 / 1 / 11
5,455
546
54,162
75,979
130,174
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Vivian
27
0 / 11 / 9
4,408
441
42,939
53,724
13,810
Runic Ammunition

Runic Ammunition

Weapon

Gain 16% Lifesteal.

Level 4

Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 125.

Level 1

Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 80% while using Precision Sights.

Level 4

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 4%.

Level 1

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.

Level 5

Opportunity in Chaos

Opportunity in Chaos

Weapon

After firing continuously for 2s, gain 10% increased damage.

Level 1

60
9 / 8 / 10
4,920
492
53,192
51,726
33,084

Level 4

Level 4

Level 5

Level 1

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 33s
Objective Time
9m 10s
92
Kill Participation
86
41
Kills
32
32
Deaths
41
51
Assists
54
Player
Kills
Deaths
Assists
KDA
W
5
8
8
1.13
L
6
14
9
0.75
W
Fernando
HalloTschau
Fernando
5
7
10
1.43
L
Grover
HanniLooni
Grover
7
7
15
2.07
L
Fernando
10
1
11
15.5
W
7
6
13
2.25
W
23
2
6
13
W
1
9
14
0.89
L
Vivian
0
11
9
0.41
L
9
8
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

291,966
Damage
245,161
245,161
Taken
291,966
135,941
Shielding
177,068
153,269
Healing
176,810
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
56,995
38,300
0
6,807
40,060
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
50,491
46,421
0
7,808
58,552
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Fernando
HalloTschau
Fernando
64,096
30,347
0
865
77,473
133,941
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Grover
HanniLooni
Grover
44,377
37,608
92,042
33,217
51,985
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Fernando
54,162
33,120
0
6,088
75,979
130,174
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
52,560
20,079
40,895
18,899
39,204
0

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
94,858
78,586
0
17,419
46,842
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
23,457
21,397
55,364
13,020
41,582
2,000
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Vivian
42,939
41,458
0
0
53,724
13,810
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
53,192
48,740
29,446
8,209
51,726
33,084
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 2

Damage Done by Role

Damage Taken by Role