Player Matchup
VS
Match Stats

Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Level 4

Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1

Threat and Subject
Armor
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Level 1

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Level 4

Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5

Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1

Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.75s.
Level 5

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Level 1

Revenant
Armor
Increase your maximum Health by 200.
Level 4

Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2

Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3

Level 1

The Maw's Embrace
Weapon
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Level 4

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 100 health.
Level 2

Broken Promises
Obliteration
Heal for 60 for each enemy hit with Obliteration.
Level 1

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

False Idol
Armor
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 4

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

It Watches
Armor
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Level 4

Forsaken
Armor
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Level 1

Blood and Stone
Shatterfall
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Level 2

Strength of Stone
Calamity Blast
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Level 4

It Follows
Calamity Blast
Increase your Movement Speed by 8% for each Calamity Charge you have.
Level 4

Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1

Restore
Transporter
Heal for 18% of your maximum Health after Teleporting with Transporter.
Level 3

Headstrong
Armor
Increase your maximum Health by 250.
Level 5

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Level 1

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 100%.
Level 5

Bob and Weave
Transporter
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Level 1

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Hulking Monstrosity
Armor
Increase your maximum Health by 450.
Level 3

Powerslave
Power Siphon
Reduce the Movement Speed penalty during Power Siphon by 15%.
Level 1

Strength of Stone
Calamity Blast
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Level 4

It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5

It Watches
Armor
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Level 2

Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 1s.
Level 2

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5

Pursuit
Shatter
Increase the Movement Speed of Illusions by 24% during Shatter.
Level 3

Harmony
Shatter
Heal for 52% of the damage dealt by Shatter.
Level 4

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1

Run and Gun
Hustle
Regenerate 4 Ammo every 1s while using Hustle.
Level 2

Scramble
Hustle
Reduce damage taken by 12% while using Hustle.
Level 4

Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 20%.
Level 2

Second Wind
Hustle
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Level 3

Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Level 4

Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5

Survivalist
Armor
Increase your maximum Health by 50.
Level 1

Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Level 1

Incensed
Fire Bomb
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Level 3

Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Level 2

Disrupt
Reversal
Reduce the Cooldown of Reversal by 2.4s.
Level 2

Vengeance
Defiance
Heal for 60 after hitting at least one enemy with Defiance.
Level 2

Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Level 4

Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.