Player Matchup

Corvus
Corvus
EUeMais4PCD
Corvus
Level 999
Champion Stats
99W - 73L
1,684 SR
Queue Stats
1,475W - 1,420L
1,620 Elo+
Party 2
Cassie
Cassie
InacioRullez
Cassie
Level 337
Champion Stats
12W - 9L
1,747 SR
Queue Stats
450W - 379L
1,570 Elo+
Party 2
Tiberius
Tiberius
Johnny Black216
Tiberius
Level 999
Champion Stats
1W - 0L
1,500 SR
Queue Stats
124W - 130L
1,496 Elo+
Solo
Pip
Pip
Rafaelzao
Pip
Level 500
Champion Stats
3W - 2L
1,535 SR
Queue Stats
96W - 107L
1,514 Elo+
Solo
Jenos
Jenos
hunteerazx
Jenos
Level 12
Champion Stats
13W - 5L
1,500 SR
Queue Stats
52W - 39L
1,409 Elo+
Solo
Team Averages
Level 569
1,593 SR
1,522 Elo+

VS

Team Averages
Level 57
1,602 SR
1,529 Elo+
Willo
Willo
 
Willo
Level 78
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jenos
Jenos
S2IceS2
Jenos
Level 70
Champion Stats
2W - 4L
1,575 SR
Queue Stats
34W - 28L
1,573 Elo+
Party 1
Buck
Buck
SHANMII
Buck
Level 11
Champion Stats
10W - 6L
1,500 SR
Queue Stats
11W - 7L
1,485 Elo+
Solo
Ash
Ash
santimetz
Ash
Level 19
Champion Stats
5W - 6L
1,678 SR
Queue Stats
20W - 23L
1,452 Elo+
Solo
Barik
Barik
tomy996
Barik
Level 105
Champion Stats
5W - 2L
1,755 SR
Queue Stats
150W - 150L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
60
22 / 6 / 35
5,894
368
114,916
50,135
0
Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.

Level 3

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

By My Will

By My Will

Weapon

Increase your maximum Ammo by 4.

Level 1

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 30% while Projection is out.

Level 5

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Cassie
57
33 / 5 / 16
5,112
320
128,543
58,245
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 4

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Tiberius
59
12 / 14 / 21
3,767
235
59,429
60,505
0
Honed Senses

Honed Senses

Combat Trance

Generate 1.2% Ultimate charge every 1s while Combat Trance is active.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 2.4s.

Level 4

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 60.

Level 4

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

57
8 / 7 / 28
3,644
228
64,470
56,093
0
Acumen

Acumen

Explosive Flask

Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.

Level 5

Sturdy

Sturdy

Weapon

Gain 3% Movement Speed.

Level 1

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 10% while using Weightless.

Level 1

Moxie

Moxie

Armor

Increase your Healing received by 18% while at or below 50% Health.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 3s.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Jenos
6
5 / 12 / 35
2,384
149
27,526
48,800
5,052
Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Penumbra

Penumbra

Weapon

Gain 25% Lifesteal.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.2000000000000002s.

Level 3

Eclipse

Eclipse

Void Grip

Heal for 50 every 1s while using Void Grip.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
 
Willo
47
14 / 12 / 15
4,036
252
79,879
55,003
0
Spritely

Spritely

Flutter

Reduce your damage taken by 25% for 3s after activating Flutter.

Level 5

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.

Level 1

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 0.6s.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Flora

Flora

Armor

Increase your maximum Health by 250.

Level 5

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Jenos
S2IceS2
Jenos
50
3 / 20 / 12
4,296
269
19,004
52,721
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Buck
SHANMII
Buck
9
19 / 17 / 7
4,174
261
76,170
76,245
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 24% for 2s after using Recovery.

Level 4

No Escape

No Escape

Weapon

Increase your Movement Speed by 14% for 5s after getting a Killing Blow or Elimination.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 20% for 3s after using Net Shot.

Level 2

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 10% for 4s after using Heroic Leap.

Level 2

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

11
5 / 19 / 6
3,119
195
49,204
120,696
24,391
Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 24% for 2s after using Shoulder Bash.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Barik
tomy996
Barik
27
3 / 12 / 10
3,406
213
49,521
90,219
84,623
One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Foundation

Foundation

Barricade

Increase the duration of Barricade by 2.4s.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 19s
Objective Time
5m 53s
215
Kill Participation
94
80
Kills
44
44
Deaths
80
135
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Willo
 
Willo
14
12
15
1.79
W
Corvus
22
6
35
6.58
W
Cassie
33
5
16
8.2
W
Tiberius
12
14
21
1.61
W
8
7
28
3.14
L
Jenos
S2IceS2
Jenos
3
20
12
0.45
L
Buck
SHANMII
Buck
19
17
7
1.32
W
Jenos
5
12
35
1.88
L
5
19
6
0.42
L
Barik
tomy996
Barik
3
12
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

394,884
Damage
273,778
273,778
Taken
394,884
5,052
Shielding
109,014
168,208
Healing
135,597
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Willo
 
Willo
79,879
74,546
0
2,656
55,003
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Corvus
114,916
69,524
24,205
16,361
50,135
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

W
Cassie
128,543
103,893
0
6,630
58,245
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Tiberius
59,429
41,938
2,230
5,440
60,505
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
64,470
58,418
8,512
14,690
56,093
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Jenos
S2IceS2
Jenos
19,004
13,121
88,978
8,430
52,721
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Buck
SHANMII
Buck
76,170
69,590
0
17,277
76,245
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Jenos
27,526
20,266
73,439
16,701
48,800
5,052
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
49,204
41,604
0
3,542
120,696
24,391
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Barik
tomy996
Barik
49,521
49,521
0
14,714
90,219
84,623
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role