Player Matchup
VS
Match Stats

Closing Time
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Level 5

Grab and Go
Generate 1 Ammo for each enemy hit with Blast Back.
Level 1

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Sure Shot
Increase your Ultimate charge rate by 3%.
Level 1

Designer Armor
Increase your maximum Health by 200.
Level 5

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 10 per stack.
Level 1

New Purpose
Armor
Increase your maximum Health by 250.
Level 5

Otherworldly Tether
Tendril
Gain a 150 Shield for 5s after activating Tendril.
Level 2

What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Level 2

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Light of Dawn
Kindle Soul
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Level 5

Pyretic Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1

Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4

Inner Fire
Kindle Soul
Generate 1 Ammo after Healing an ally with Kindle Soul.
Level 1

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Level 4

Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1

Forged in Battle
Reduce the Cooldown of Sanctuary by 1.2s.
Level 2

Duty is a Mountain
Increase the time until Ire starts to decay by 1.25s.
Level 5

Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1

Tools of Salvation
Increase your maximum Health by 600.
Level 4

Eternal Strife
Using an ability above Ire threshold Heals you for 225.
Level 3

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Bowling Ball
Rocket Boots
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Level 5

Palisade
Barricade
Reduce the Cooldown of Barricade by 0.4s.
Level 1

Forged Alloy
Turret
Increase the Health of all your Turrets by 140.
Level 1

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3

Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5

Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1

Timeshaper
Protection
Generate 4 Ammo for the target of your Protection.
Level 2

Glyph of Health
Armor
Increase your maximum Health by 150.
Level 1

Glyph of Freedom
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Lifegiver
Protection
Heal the target of your Protection for 225.
Level 3

Winddancer
Protection
Increase the Movement Speed of your Protection target by 40% for 2s.
Level 4

Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 10% while Stellar Wind is active.
Level 2

Falling Star
Void Grip
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 2

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 80%.
Level 4

Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Level 3

Determined Defense
Armor
Increase your maximum Health by 150.
Level 3

Interdiction
Weapon
Increase your maximum Ammo by 8.
Level 4

Snap To It
Reduce the time it takes to bring up Designated Sights by 10%.
Level 1

Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1

Ancient Duty
Armor
Increase your maximum Health by 150.
Level 3

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Level 1

Arcane Ice
Frost Bomb
Increase the Mana generation of Frost Bomb by 30%.
Level 2

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Level 4

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.