Player Matchup

Ying
Ying
Clarityxc
Ying
Level 60
Champion Stats
45W - 38L
1,491 SR
Queue Stats
81W - 91L
1,491 Elo+
Party 1
Goosfui07
Unknown
Level 25
Champion Stats
4W - 5L
1,620 SR
Queue Stats
30W - 41L
1,411 Elo+
Party 1
Dredge
Dredge
kottenPicker
Dredge
Level 34
Champion Stats
30W - 43L
1,451 SR
Queue Stats
71W - 91L
1,471 Elo+
Party 1
Seris
Seris
pandahaddie3
Seris
Level 23
Champion Stats
1W - 3L
1,309 SR
Queue Stats
1W - 3L
1,315 Elo+
Party 1
Lian
Lian
smelliott_x
Lian
Level 75
Champion Stats
2W - 3L
1,307 SR
Queue Stats
69W - 94L
1,423 Elo+
Party 1
Team Averages
Level 43
1,436 SR
1,422 Elo+

VS

Team Averages
Level 70
1,563 SR
1,517 Elo+
VII
VII
C1or0xH3als95
VII
Level 71
Champion Stats
12W - 17L
1,377 SR
Queue Stats
85W - 101L
1,486 Elo+
Solo
Raum
Raum
Jasmin154
Raum
Level 112
Champion Stats
5W - 5L
1,509 SR
Queue Stats
100W - 73L
1,582 Elo+
Solo
Io
Io
MCeci0908
Io
Level 115
Champion Stats
9W - 8L
1,616 SR
Queue Stats
20W - 26L
1,383 Elo+
Solo
Lillith
Lillith
SkyCloud272457
Lillith
Level 25
Champion Stats
0W - 1L
1,803 SR
Queue Stats
8W - 6L
1,540 Elo+
Solo
Rei
Rei
Skyhigh4204353
Rei
Level 28
Champion Stats
10W - 11L
1,511 SR
Queue Stats
18W - 17L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
42
5 / 0 / 14
4,060
580
39,588
16,687
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Goosfui07
Unknown
19
3 / 1 / 9
3,791
542
43,499
23,659
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

Dredge
18
9 / 2 / 5
3,452
493
52,557
17,182
1,550
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Abyss Cannon

Abyss Cannon

Broadside

Generate 3 Ammo for each enemy hit by Broadside.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 10% while at or below 50% Health.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

16
3 / 0 / 17
3,774
539
18,764
9,225
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 40%.

Level 5

Revenant

Revenant

Armor

Increase your maximum Health by 250.

Level 5

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Level 1

50
6 / 1 / 6
3,037
434
37,933
27,276
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Present Arms

Present Arms

Presence

Heal for 100 after using Presence.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
43
0 / 7 / 0
2,265
324
11,642
22,951
200
Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 10%.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.

Level 2

Fragments

Fragments

Armor

Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 4

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 30%.

Level 3

Level 1

Raum
31
0 / 7 / 1
2,906
415
32,867
112,004
8,500
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

51
3 / 3 / 0
2,835
405
29,131
25,895
0
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

30
1 / 7 / 1
2,526
361
19,889
26,206
450
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Virulent

Virulent

Blood Hex

Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.

Level 2

Sharpened Slaughter

Sharpened Slaughter

Weapon

Increase Projectile Speed by 30%, but set your maximum Ammo to 2.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 5% of Max Health when hitting a marked enemy.

Level 5

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

21
0 / 2 / 0
2,185
312
500
5,285
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 60 every 1s while Spirit Linked to an ally.

Level 3

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 6.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

16m 11s
Objective Time
1m 18s
77
Kill Participation
6
26
Kills
4
4
Deaths
26
51
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Ying
5
0
14
12
W
Goosfui07
Unknown
3
1
9
7.5
L
Raum
0
7
1
0.07
L
3
3
0
1
L
1
7
1
0.21
L
0
2
0
0
W
Dredge
9
2
5
5.75
W
3
0
17
11.5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

192,341
Damage
94,029
94,029
Taken
192,341
1,550
Shielding
9,150
83,598
Healing
65,637
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
11,642
8,592
0
1,761
22,951
200

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Ying
39,588
36,503
40,646
10,152
16,687
0

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Goosfui07
Unknown
43,499
36,533
0
208
23,659
0
L
Raum
32,867
22,871
0
14,236
112,004
8,500
L
29,131
27,750
26,138
13,974
25,895
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
19,889
16,624
9,445
83
26,206
450
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
500
0
0
0
5,285
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Dredge
52,557
47,121
0
151
17,182
1,550
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
18,764
15,698
29,205
2,112
9,225
0
W
37,933
34,011
0
1,124
27,276
0

Level 2

Damage Done by Role

Damage Taken by Role