Player Matchup

Saati
Saati
Platinum I
JavierFV
Saati
Platinum I
Level 999
Champion Stats
41W - 45L
1,607 SR
Queue Stats
1,338W - 1,289L
1,569 Elo+
Solo
Barik
Barik
Gold V
OldHeMenace13
Barik
Gold V
Level 271
Champion Stats
7W - 6L
1,713 SR
Queue Stats
38W - 32L
1,543 Elo+
Solo
VII
VII
Platinum III
Sugarrrrrr
VII
Platinum III
Level 535
Champion Stats
165W - 124L
1,611 SR
Queue Stats
1,071W - 989L
1,548 Elo+
Solo
Makoa
Makoa
Gold IV
axerbn
Makoa
Gold IV
Level 787
Champion Stats
85W - 78L
1,551 SR
Queue Stats
342W - 318L
1,515 Elo+
Solo
Jenos
Jenos
Gold IV
kalltis27
Jenos
Gold IV
Level 999
Champion Stats
67W - 62L
1,601 SR
Queue Stats
940W - 980L
1,440 Elo+
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 718
1,617 SR
1,523 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 327
1,635 SR
1,507 Elo+
Maeve
Maeve
Platinum IV
B4DMaeve
Maeve
Platinum IV
Level 999
Champion Stats
309W - 222L
1,720 SR
Queue Stats
460W - 412L
1,563 Elo+
Party 1
Platinum III
LeonNO1
Unknown
Platinum III
Level 105
Champion Stats
4W - 3L
1,467 SR
Queue Stats
47W - 43L
1,538 Elo+
Solo
Terminus
Terminus
Silver V
OsamaDonDada
Terminus
Silver V
Level 240
Champion Stats
89W - 75L
1,697 SR
Queue Stats
409W - 432L
1,446 Elo+
Party 2
Koga
Koga
Diamond V
UrGirlLuvsJake
Koga
Diamond V
Level 116
Champion Stats
52W - 20L
1,794 SR
Queue Stats
61W - 58L
1,564 Elo+
Party 1
Ying
Ying
Silver II
XxKorelyxX
Ying
Silver II
Level 175
Champion Stats
3W - 5L
1,497 SR
Queue Stats
203W - 210L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
JavierFV
Saati
59
21 / 5 / 22
4,279
285
121,394
48,135
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

56
5 / 11 / 20
4,872
325
44,311
81,531
115,195
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

57
19 / 7 / 17
3,704
247
88,967
43,229
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Makoa
axerbn
Makoa
59
9 / 6 / 17
3,512
234
61,003
136,476
43,804
Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Determination

Determination

Armor

Increase your Healing received from other players by 30% while at or below 50% Health.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Jenos
kalltis27
Jenos
59
7 / 5 / 33
5,724
382
21,682
26,695
13,321
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
KhanTorvald
Team 1 Score

4

VS

Team 2 Score

2

Bans
VoraWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
B4DMaeve
Maeve
58
7 / 8 / 4
2,922
195
64,532
51,127
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 3s.

Level 3

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

LeonNO1
Unknown
39
9 / 10 / 12
3,780
252
115,273
47,843
4,215

Level 4

Level 1

Level 3

Level 4

Level 3

Level 1

Terminus
OsamaDonDada
Terminus
58
4 / 13 / 6
3,264
218
38,184
132,523
0
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 30%.

Level 2

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 6% for each Calamity Charge you have.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 600.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

32
14 / 18 / 9
4,224
282
99,246
59,637
0
Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 7% Lifesteal while in Dragon Stance.

Level 2

Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Gale Storm

Gale Storm

Skewer

Generate 25% Energy after earning a Killing Blow with Skewer.

Level 2

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

54
0 / 9 / 12
3,253
217
18,831
46,227
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 0s
Objective Time
7m 14s
170
Kill Participation
77
61
Kills
34
34
Deaths
58
109
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Maeve
B4DMaeve
Maeve
7
8
4
1.13
W
Saati
JavierFV
Saati
21
5
22
6.4
L
LeonNO1
Unknown
9
10
12
1.5
W
5
11
20
1.36
L
Terminus
OsamaDonDada
Terminus
4
13
6
0.54
W
19
7
17
3.93
L
14
18
9
1.03
L
0
9
12
0.67
W
Makoa
axerbn
Makoa
9
6
17
2.92
W
Jenos
kalltis27
Jenos
7
5
33
4.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

337,357
Damage
336,066
336,066
Taken
337,357
172,320
Shielding
4,215
204,536
Healing
180,860
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Maeve
B4DMaeve
Maeve
64,532
64,180
555
15,771
51,127
0

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Saati
JavierFV
Saati
121,394
101,714
0
1,653
48,135
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
LeonNO1
Unknown
115,273
95,730
0
1,959
47,843
4,215
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
44,311
44,311
0
15,406
81,531
115,195

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Terminus
OsamaDonDada
Terminus
38,184
28,820
0
17,201
132,523
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
88,967
84,567
0
1,394
43,229
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
99,246
44,132
3,278
22,028
59,637
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
18,831
18,831
96,081
23,987
46,227
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Makoa
axerbn
Makoa
61,003
54,769
0
1,456
136,476
43,804
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Jenos
kalltis27
Jenos
21,682
12,942
170,973
13,654
26,695
13,321
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role