Player Matchup

Fernando
Fernando
Silver II
Cazco12
Fernando
Silver II
Level 73
Champion Stats
2W - 3L
1,401 SR
Queue Stats
47W - 47L
1,471 Elo+
Party 1
Imani
Imani
Platinum IV
Empire23
Imani
Platinum IV
Level 486
Champion Stats
74W - 60L
1,635 SR
Queue Stats
268W - 256L
1,581 Elo+
Solo
Seris
Seris
Silver I
Fernando9876498
Seris
Silver I
Level 193
Champion Stats
12W - 12L
1,576 SR
Queue Stats
149W - 151L
1,469 Elo+
Party 1
Ash
Ash
Gold II
TLCnexus
Ash
Gold II
Level 168
Champion Stats
132W - 139L
1,630 SR
Queue Stats
445W - 419L
1,542 Elo+
Solo
Vatu
Vatu
Gold II
callmeraton
Vatu
Gold II
Level 268
Champion Stats
34W - 38L
1,539 SR
Queue Stats
526W - 497L
1,470 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 238
1,556 SR
1,506 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 570
1,588 SR
1,481 Elo+
Makoa
Makoa
Silver I
El_nunuxd19
Makoa
Silver I
Level 182
Champion Stats
26W - 31L
1,573 SR
Queue Stats
387W - 394L
1,469 Elo+
Solo
Saati
Saati
Gold IV
MASTERKINGKEY
Saati
Gold IV
Level 297
Champion Stats
2W - 5L
1,612 SR
Queue Stats
338W - 336L
1,460 Elo+
Solo
Inara
Inara
Gold V
ScrappyiPsay
Inara
Gold V
Level 999
Champion Stats
104W - 97L
1,568 SR
Queue Stats
1,959W - 1,951L
1,470 Elo+
Solo
Buck
Buck
Platinum V
Swalsy2
Buck
Platinum V
Level 372
Champion Stats
4W - 5L
1,599 SR
Queue Stats
83W - 73L
1,517 Elo+
Solo
Jenos
Jenos
Gold III
ToxicOffTank
Jenos
Gold III
Level 999
Champion Stats
25W - 24L
1,589 SR
Queue Stats
299W - 290L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Cazco12
Fernando
35
7 / 8 / 4
3,620
278
53,828
74,916
111,234
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Imani
Empire23
Imani
54
16 / 9 / 9
3,587
276
114,810
28,162
800
Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.

Level 3

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.

Level 4

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 24%.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

59
2 / 8 / 15
2,952
227
24,459
30,340
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

17
5 / 4 / 19
2,987
230
77,002
56,911
13,586
Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Brawl

Brawl

Kinetic Burst

Heal for 300 over 2s for each enemy hit by Kinetic Burst.

Level 2

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 24%.

Level 3

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Level 1

53
12 / 12 / 9
3,151
242
48,458
40,286
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Tranquility

Tranquility

Armor

Increase your base jump height by 60%.

Level 2

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 12% for 2s after activating Shadow Bombs.

Level 2

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.

Level 3

Extraction

Extraction

Dash

Increase your Movement Speed by 15% for 2s after Dash ends.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Bans
KhanWillo
Team 1 Score

4

VS

Team 2 Score

2

Bans
ReiKoga
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
6 / 7 / 5
2,611
201
33,755
92,908
32,646
Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Rampage

Rampage

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

60
7 / 9 / 11
2,758
212
57,205
53,476
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Closing Time

Closing Time

Increase your Movement Speed by 12% for 2.5s after activating Blast Back.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

58
7 / 6 / 8
3,029
233
50,227
78,875
21,390
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Plateau

Plateau

Impasse

Gain a 250-Health Shield for 3s after activating Impasse.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Buck
Swalsy2
Buck
59
16 / 13 / 11
3,162
243
77,846
58,180
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 0.5s.

Level 1

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

58
5 / 8 / 17
2,969
228
11,582
35,118
11,600
Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Inertia

Inertia

Weapon

Increase your Reload Speed by 5%.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 25s
Objective Time
6m 25s
98
Kill Participation
93
42
Kills
41
41
Deaths
43
56
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Fernando
Cazco12
Fernando
7
8
4
1.13
L
6
7
5
1.21
W
Imani
Empire23
Imani
16
9
9
2.28
W
2
8
15
1.19
L
7
9
11
1.39
L
7
6
8
1.83
L
Buck
Swalsy2
Buck
16
13
11
1.65
W
5
4
19
3.63
L
5
8
17
1.69
W
12
12
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

318,557
Damage
230,615
230,615
Taken
318,557
125,620
Shielding
65,636
91,775
Healing
163,333
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Cazco12
Fernando
53,828
34,758
0
2,786
74,916
111,234
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
33,755
31,582
0
7,123
92,908
32,646
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Imani
Empire23
Imani
114,810
66,261
0
1,795
28,162
800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
24,459
20,200
66,804
9,601
30,340
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
57,205
38,470
0
1,999
53,476
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
50,227
42,831
0
6,431
78,875
21,390
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Buck
Swalsy2
Buck
77,846
60,537
0
13,650
58,180
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
77,002
74,202
0
6,300
56,911
13,586
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
11,582
10,466
117,802
16,328
35,118
11,600
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
48,458
31,612
0
4,489
40,286
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role