Player Matchup
VS
Match Stats

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3

Rolling Stones
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Up in Smoke
Billow
Increase your Movement Speed by 55% while Billow is active.
Level 5

Blade Dancer
Whirl
Increase the travel distance of Whirl by 8%.
Level 1

Infamy
Armor
Increase your maximum Health by 50.
Level 1

Hideout
Billow
Reduce the Cooldown of Whirl by 4s after using Billow.
Level 4

Fan the Flames
Billow
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Level 4

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 0.8s.
Level 1

Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5

Dark Whisper
Shadow Travel
Increase your Movement Speed by 8% while Shadow Travel is active.
Level 1

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Level 3

Level 1

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Level 4

Reinforced Standee
Increase the Health of Dead Ringer by 150hp.
Level 1

Designer Armor
Increase your maximum Health by 80.
Level 2

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Hide
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Level 5

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Induction
Recharge
Generate 10 Ammo after activating Recharge.
Level 5

Eldritch Speed
Recharge
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Level 5

Winddancer
Protection
Increase the Movement Speed of your Protection target by 10% for 2s.
Level 1

Lifegiver
Protection
Heal the target of your Protection for 75.
Level 1

Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4

Light of Dawn
Kindle Soul
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Level 1

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 50%.
Level 5

Incandescent Being
Armor
Increase your maximum Health by 50.
Level 1

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Level 4

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

Tools of Salvation
Increase your maximum Health by 600.
Level 4

True Conviction
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Level 3

Ad Eternum
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Level 4

Solemn Watch
Increase the distance traveled by Conviction by 12%.
Level 2

Piety
Heal for 150 after activating Conviction.
Level 2

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5

It Watches
Armor
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Level 5

Forsaken
Armor
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Level 1

Hulking Monstrosity
Armor
Increase your maximum Health by 450.
Level 3

Abomination
Calamity Blast
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Level 1

Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1

Bullseye
Weapon
Reduce your active Cooldowns by 50% when you get an Elimination.
Level 5

Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Level 1

Strike True
Crippling Arrow
Heal for 70 after hitting an enemy with Crippling Arrow.
Level 1

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Level 3

Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1

Featherweight
Armor
Heal for 250 every 1s while drifting.
Level 5

Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Level 2

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 10%.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.