Player Matchup

Dredge
Dredge
Diamond IV
Doninaharyan
Dredge
Diamond IV
Level 40
Champion Stats
2W - 0L
1,898 SR
Queue Stats
20W - 12L
1,714 Elo+
Party 2
Mal'Damba
Mal'Damba
Diamond IV
Kênwãy
Mal'Damba
Diamond IV
Level 999
Champion Stats
51W - 44L
1,757 SR
Queue Stats
912W - 852L
1,660 Elo+
Solo
Inara
Inara
Diamond V
SirLeoJunior
Inara
Diamond V
Level 39
Champion Stats
2W - 1L
1,500 SR
Queue Stats
58W - 40L
1,730 Elo+
Solo
Makoa
Makoa
Platinum II
smellyhippo96
Makoa
Platinum II
Level 104
Champion Stats
62W - 62L
1,647 SR
Queue Stats
329W - 302L
1,589 Elo+
Solo
Saati
Saati
Diamond III
Чепушил0
Saati
Diamond III
Level 107
Champion Stats
1W - 0L
1,500 SR
Queue Stats
105W - 55L
1,715 Elo+
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 258
1,660 SR
1,681 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 291
1,652 SR
1,618 Elo+
Cassie
Cassie
Diamond III
Grðvers
Cassie
Diamond III
Level 297
Champion Stats
0W - 3L
1,682 SR
Queue Stats
313W - 287L
1,590 Elo+
Party 3
Corvus
Corvus
Platinum I
Jenðs
Corvus
Platinum I
Level 321
Champion Stats
37W - 43L
1,671 SR
Queue Stats
296W - 251L
1,631 Elo+
Party 3
Fernando
Fernando
Diamond II
Vexiotion
Fernando
Diamond II
Level 268
Champion Stats
5W - 10L
1,531 SR
Queue Stats
738W - 689L
1,649 Elo+
Party 1
Khan
Khan
Diamond IV
Ðarma
Khan
Diamond IV
Level 220
Champion Stats
22W - 22L
1,684 SR
Queue Stats
582W - 564L
1,624 Elo+
Party 1
Jenos
Jenos
Diamond V
Εrys
Jenos
Diamond V
Level 350
Champion Stats
125W - 91L
1,690 SR
Queue Stats
368W - 338L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
26
38 / 3 / 0
5,876
452
223,138
34,532
6,972
Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 15% while at or below 50% Health.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 50 every 1s while standing near a Shortcut.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Mal'Damba
Kênwãy
Mal'Damba
58
0 / 13 / 2
2,274
175
14,685
33,694
0
21
0 / 4 / 0
1,644
126
10,262
20,340
0
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

43
0 / 2 / 0
1,784
137
13,118
12,270
1,150
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Rampage

Rampage

Armor

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

54
0 / 0 / 0
1,690
130
2,313
3,120
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Bans
VatuAtlas
Team 1 Score

4

VS

Team 2 Score

2

Bans
ViktorKinessa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
Grðvers
Cassie
39
3 / 6 / 1
1,885
145
12,354
17,721
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Fatal Sign

Fatal Sign

Weapon

Increase your Reload Speed by 36% for 5s after getting an Elimination.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Corvus
Jenðs
Corvus
59
7 / 8 / 10
3,236
249
36,144
30,739
4,680
Magistrate's Might

Magistrate's Might

Armor

Gain a 520-Health Shield for 3s after dropping to or below 35% Health.

Level 4

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 24% while Projection is out.

Level 4

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.

Level 1

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Fernando
Vexiotion
Fernando
55
5 / 10 / 9
2,901
223
34,351
87,048
128,117
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Khan
Ðarma
Khan
57
5 / 10 / 6
2,342
180
15,560
114,946
41,385
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Jenos
Εrys
Jenos
55
2 / 4 / 11
2,187
168
5,547
13,062
7,200
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 0s
Objective Time
3m 41s
40
Kill Participation
59
38
Kills
22
22
Deaths
38
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Dredge
38
3
0
12.67
L
Cassie
Grðvers
Cassie
3
6
1
0.58
L
Corvus
Jenðs
Corvus
7
8
10
1.5
W
Mal'Damba
Kênwãy
Mal'Damba
0
13
2
0.08
W
0
4
0
0
L
Fernando
Vexiotion
Fernando
5
10
9
0.95
W
0
2
0
0
L
Khan
Ðarma
Khan
5
10
6
0.8
L
Jenos
Εrys
Jenos
2
4
11
1.88
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

263,516
Damage
103,956
103,956
Taken
263,516
8,122
Shielding
181,382
33,804
Healing
128,565
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Dredge
223,138
12,678
0
26,101
34,532
6,972

Level 1

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 2

L
Cassie
Grðvers
Cassie
12,354
11,446
0
150
17,721
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Corvus
Jenðs
Corvus
36,144
17,932
42,945
3,827
30,739
4,680
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Mal'Damba
Kênwãy
Mal'Damba
14,685
7,428
1,743
2,636
33,694
0
W
10,262
9,182
0
340
20,340
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Fernando
Vexiotion
Fernando
34,351
22,802
0
5,956
87,048
128,117
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
13,118
12,818
0
1,740
12,270
1,150
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Khan
Ðarma
Khan
15,560
15,430
4,050
9,754
114,946
41,385
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Jenos
Εrys
Jenos
5,547
3,004
59,747
2,136
13,062
7,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
2,313
1,263
0
1,244
3,120
0

Damage Done by Role

Damage Taken by Role