Player Matchup
VS
Match Stats

Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1

Healing Station
Turret
Heal for 25 every 1s while standing near any of your Turrets.
Level 1

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5

Bunker
Barricade
Increase the Health of Barricade by 600.
Level 3

Palisade
Barricade
Reduce the Cooldown of Barricade by 2s.
Level 5

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Eclipse
Void Grip
Heal for 100 every 1s while using Void Grip.
Level 2

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Affinity
Elemental Shift
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Level 5

Cooling Runes
Frost Bolt
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Level 2

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Level 2

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Level 3

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Level 3

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 20% after getting an Elimination.
Level 2

Vengeance
Defiance
Heal for 120 after hitting at least one enemy with Defiance.
Level 4

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Level 5

Elusive
Nether Step
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Sprouts
Seedling
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Level 5

Sparkle
Dead Zone
Increase the duration of Dead Zone by 1.2s.
Level 2

Flitter
Flutter
Reduce the Cooldown of Flutter by 1.2s.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 3.2s.
Level 4

Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1
Team 1 Score
0
VS
Team 2 Score
4

Crowd-Pleaser
Combat Trance
Generate 4 Ammo after activating Combat Trance.
Level 4

Flying Chakrams
Weapon
Increase your maximum Ammo by 2.
Level 2

Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 45.
Level 3

Pouncing Tigron
Crouching Tigron
Increase the jump strength of Crouching Tigron by 8%.
Level 1

Test of Strength
Combat Trance
Heal for 225 every 1s while Combat Trance is active.
Level 5

Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1

Altitude
Armor
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Level 3

Spitfire
Salvo
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Level 4

Fuel Tank
Armor
Increase your Booster fuel capacity by 20%.
Level 2

Apex Predator
Armor
Increase your maximum Health by 150.
Level 3

Hot Swap
Weapon
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Level 3

Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Level 1

Specter
Smoke Screen
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Level 1

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 2.4s.
Level 4

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Dissipate
Smoke Screen
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Level 4

Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1

Shrewd Move
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Smithereens
Explosive Flask
Generate 1 Ammo for each enemy hit by Explosive Flask.
Level 1

Graviton
Explosive Flask
Increase the duration of Explosive Flask's Slow by 0.5s.
Level 2

Acumen
Explosive Flask
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Level 5

Refreshing Jog
Weightless
Heal for 120 every 1s while Weightless is active.
Level 2

Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1

Dire Need
Shield
Increase your Movement Speed by 40% while using Shield.
Level 5

Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2

Immovable Object
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Level 4

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.