Player Matchup
VS
Match Stats

Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5

Kindling
Whirl
Generate 1 Ammo after activating Whirl.
Level 1

Hideout
Billow
Reduce the Cooldown of Whirl by 1s after using Billow.
Level 1

Blade Dancer
Whirl
Increase the travel distance of Whirl by 40%.
Level 5

Infamy
Armor
Increase your maximum Health by 150.
Level 3

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 2.0999999999999996s.
Level 3

Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3

Tangible
Armor
Increase your maximum Health by 200.
Level 4

Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Immovable Object
Armor
Increase your Healing received from others by 5% while at or below 50% Health.
Level 1

Cavalier
Armor
Increase your maximum Health by 600.
Level 4

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 300.
Level 2

Battlement
Siege Shield
Increase the duration of Siege Shield by 1.2s.
Level 2

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Level 5

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 1.6s.
Level 2

Indomitable
Armor
Gain 40% Lifesteal.
Level 4

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5

Mystic Mastery
Armor
Increase your maximum Health by 50.
Level 1

Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 21%.
Level 3

Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1

Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Level 5

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Space Jam
Stellar Wind
Increase your jump height by 36% while using Stellar Wind.
Level 3

Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 42%.
Level 3

Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Ancient Duty
Armor
Increase your maximum Health by 250.
Level 5

Permafrost
Frost Bomb
Increase the Projectile Speed of Frost Bomb by 6%.
Level 1

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 20%.
Level 1

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Level 4

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Level 4

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Level 5

Designer Armor
Increase your maximum Health by 200.
Level 5

Aggressive Tip
Increase the projectile speed of Ricochet by 20%.
Level 2

Grab and Go
Generate 2 Ammo for each enemy hit with Blast Back.
Level 2

Bullet Hopper
Increase your maximum Ammo by 1.
Level 1

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

The Little Things
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 2

Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 10%.
Level 5

Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 100%.
Level 5

True Freedom
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 1

Forever Changed
Increase your maximum Health by 300.
Level 2

Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1

Dampener
Armor
Increase your maximum Health by 450.
Level 3

Metal March
Missile Launcher
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Level 1

Proximity
Advance
Reduce your damage taken by 3% for 3s after activating Advance.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.