Player Matchup
VS
Match Stats

Designer Armor
Increase your maximum Health by 200.
Level 5

Steel Coin Purse
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Level 1

Bullet Hopper
Increase your maximum Ammo by 2.
Level 2

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Level 3

Plated Leggings
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Level 4

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5

Steadfast
Armor
Increase your maximum Health by 300.
Level 2

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 1s.
Level 1

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Fan the Flames
Billow
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Level 3

Up in Smoke
Billow
Increase your Movement Speed by 22% while Billow is active.
Level 2

Malice
Armor
Increase your Reload Speed by 30%.
Level 3

Viciousness
Counter
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Level 4

Wildfire
Whirl
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Level 3

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 3.
Level 3

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 60%.
Level 3

Restore
Transporter
Heal for 12% of your maximum Health after Teleporting with Transporter.
Level 2

Bob and Weave
Transporter
Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.
Level 4

Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Level 3

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Team 1 Score
0
VS
Team 2 Score
4

Old Wounds
Armor
Increase your maximum Health by 600.
Level 4

Steady Arm
Setback
Generate 1 Ammo after hitting an enemy with Setback.
Level 1

Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1

Lost Legacy
Stasis Field
Heal for 320 every 1s for 3s after activating Stasis Field.
Level 4

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 3s.
Level 5

A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Level 3

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Level 3

The Maw's Embrace
Weapon
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Level 1

Broken Promises
Obliteration
Heal for 180 for each enemy hit with Obliteration.
Level 3

Level 1

Sea Dogs
Armor
Increase the Healing you receive by 5% while at or below 50% Health.
Level 1

Dreadnought
Armor
Increase your maximum Health by 250.
Level 5

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5

Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3

Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1

Gift-Giver
Healing Potion
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Level 3

Sturdy
Weapon
Gain 3% Movement Speed.
Level 1

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Level 5

Pep in the Step
Healing Potion
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Level 1

Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5

Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1

Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 15%.
Level 3

Bully
Net Shot
Gain 12% Lifesteal against targets Slowed by Net Shot.
Level 1

Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1

Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5

Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.