Player Matchup
VS
Match Stats

Ritual Magic
Mending Spirits
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Level 3

Liminal Passage
Slither
Increase the travel distance of Slither by 10%.
Level 1

Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 1.6s.
Level 2

Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Level 4

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

Perennial
Blossom
Reduce the Cooldown of Blossom by 0.8s.
Level 2

Adrenaline
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Barkskin
Armor
Increase your maximum Health by 375.
Level 5

Force of Nature
Armor
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Level 4

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 0.6s.
Level 1

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1

Level 5

Level 3

Level 2

Level 2

Level 3

Level 1

Justice Served
Retribution
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Level 3

Conditioned
Armor
Increase your Movement Speed by 9%.
Level 3

Compel
In Pursuit
Reduce the Cooldown of In Pursuit by 4.8s.
Level 4

Requip
Combat Slide
Generate 6 Ammo after activating Combat Slide.
Level 3

Commencement
Combat Slide
Increase the travel distance of Combat Slide by 20%.
Level 2

Heroism
Combat Slide
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
Level 1

Gale Storm
Skewer
Generate 50% Energy after earning a Killing Blow with Skewer.
Level 4

Wind's Embrace
Agility
Heal for 20 every 1s while Agility is active.
Level 1

Trespasser
Agility
Increase your jump height by 20% while Agility is active.
Level 1

Guild Tactics
Skewer
Heal for 800 after hitting at least one enemy with Skewer.
Level 5

Wanted
Agility
Regenerate 16 Ammo every 1s while Agility is active.
Level 4

Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1
Team 1 Score
4
VS
Team 2 Score
3

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Cloak
Hidden
Increase the duration of Hidden by 1s.
Level 1

Victory Rush
Weapon
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Level 2

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Level 4

Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4

Scamper
Pounce
Increase your Movement Speed by 20% for 3s after using Pounce.
Level 2

Persistence
Armor
Reduce the damage you take by 12% while at or below 40% Health.
Level 3

Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3

Featherlite
Prowl
Reduce your damage taken by 15% while Prowl is active.
Level 3

Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2.5s.
Level 5

Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2

Survivalist
Armor
Increase your maximum Health by 100.
Level 2

Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1

Bob and Weave
Transporter
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Level 3

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 60%.
Level 3

Headstrong
Armor
Increase your maximum Health by 100.
Level 2

Calibrate
Weapon
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Level 4

Restore
Transporter
Heal for 18% of your maximum Health after Teleporting with Transporter.
Level 3

Reposition
Transporter
Using Transporter instantly Teleports you to its target location.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.