Player Matchup

Ying
Ying
MyopicGirl
Ying
Level 397
Champion Stats
218W - 163L
1,647 SR
Queue Stats
469W - 466L
1,543 Elo+
Solo
Maeve
Maeve
SanPishula
Maeve
Level 58
Champion Stats
9W - 13L
1,529 SR
Queue Stats
24W - 30L
1,526 Elo+
Solo
Khan
Khan
SayDanGer
Khan
Level 716
Champion Stats
5W - 7L
1,567 SR
Queue Stats
284W - 297L
1,615 Elo+
Party 1
Zhin
Zhin
sitengounotedig
Zhin
Level 999
Champion Stats
65W - 62L
1,608 SR
Queue Stats
782W - 766L
1,638 Elo+
Party 1
Viktor
Viktor
weicoff
Viktor
Level 193
Champion Stats
4W - 5L
1,517 SR
Queue Stats
256W - 256L
1,583 Elo+
Solo
Team Averages
Level 473
1,574 SR
1,581 Elo+

VS

Team Averages
Level 728
1,538 SR
1,553 Elo+
Cassie
Cassie
IrvingPerez28
Cassie
Level 999
Champion Stats
21W - 41L
1,448 SR
Queue Stats
1,411W - 1,363L
1,555 Elo+
Solo
Atlas
Atlas
Mracski
Atlas
Level 719
Champion Stats
162W - 157L
1,584 SR
Queue Stats
480W - 436L
1,508 Elo+
Solo
Io
Io
SANADRES2611
Io
Level 828
Champion Stats
7W - 9L
1,414 SR
Queue Stats
728W - 740L
1,515 Elo+
Solo
Imani
Imani
StarLord2320
Imani
Level 999
Champion Stats
63W - 52L
1,628 SR
Queue Stats
980W - 963L
1,646 Elo+
Solo
Yagorath
Yagorath
zFozersita
Yagorath
Level 96
Champion Stats
18W - 8L
1,614 SR
Queue Stats
184W - 173L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
1 / 5 / 9
2,071
230
30,787
28,442
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 16% during Shatter.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Maeve
28
2 / 11 / 4
925
103
21,865
41,998
0
Persistence

Persistence

Armor

Reduce the damage you take by 4% while at or below 40% Health.

Level 1

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 0.5s.

Level 1

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Scamper

Scamper

Pounce

Increase your Movement Speed by 50% for 3s after using Pounce.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Khan
58
4 / 7 / 2
1,779
198
34,296
72,430
20,807
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.

Level 3

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 50 every 1s while Bulwark is active.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

58
7 / 9 / 2
2,146
238
60,564
39,533
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Kindling

Kindling

Whirl

Generate 2 Ammo after activating Whirl.

Level 2

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 1s for each enemy it hits.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Viktor
weicoff
Viktor
59
1 / 10 / 4
1,563
174
50,575
36,966
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.

Level 3

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
13 / 6 / 12
2,809
312
48,969
36,222
0
Quiver

Quiver

Weapon

Increase your maximum Ammo by 4.

Level 4

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 30%.

Level 3

Fatal Sign

Fatal Sign

Weapon

Increase your Reload Speed by 12% for 5s after getting an Elimination.

Level 1

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 15%.

Level 3

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Atlas
Mracski
Atlas
56
10 / 4 / 15
2,814
313
44,048
61,032
1,400
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lessons of the Past

Lessons of the Past

Setback

Gain a 100-Health Shield for 3s after hitting an enemy with Setback.

Level 1

Life Unlived

Life Unlived

Second Chance

Heal for an additional 600 when using Second Chance.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

60
7 / 1 / 25
3,149
350
21,937
21,078
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 1125.

Level 5

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

60
9 / 3 / 10
2,647
294
72,096
23,844
0
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 5% for 2s after activating Elemental Shift.

Level 1

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 200.

Level 4

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.

Level 1

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 80%.

Level 4

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 30%.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Yagorath
zFozersita
Yagorath
31
3 / 1 / 29
3,013
335
32,319
51,458
20,264
Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 16%.

Level 2

Out of Time

Out of Time

Hardening

Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.

Level 5

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.

Level 4

Level 2

Extermination

Extermination

Armor

Reduce the duration and effectiveness of Crowd Control by 10%.

Level 2

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 52s
Objective Time
7m 37s
36
Kill Participation
133
15
Kills
42
42
Deaths
15
21
Assists
91
Player
Kills
Deaths
Assists
KDA
W
13
6
12
3.17
W
Atlas
Mracski
Atlas
10
4
15
4.38
L
1
5
9
1.1
W
7
1
25
19.5
L
Maeve
2
11
4
0.36
L
Khan
4
7
2
0.71
W
9
3
10
4.67
L
7
9
2
0.89
L
Viktor
weicoff
Viktor
1
10
4
0.3
W
Yagorath
zFozersita
Yagorath
3
1
29
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

198,087
Damage
219,369
219,369
Taken
193,634
20,807
Shielding
21,664
118,429
Healing
131,988
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
48,969
36,904
0
2,808
36,222
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Atlas
Mracski
Atlas
44,048
44,048
0
4,520
61,032
1,400
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
30,787
10,980
74,071
17,798
28,442
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
21,937
19,655
95,760
18,467
21,078
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Maeve
21,865
17,821
0
5,482
41,998
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Khan
34,296
30,666
2,040
15,437
72,430
20,807

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
72,096
60,312
0
2,784
23,844
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
60,564
49,946
0
3,060
39,533
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Viktor
weicoff
Viktor
50,575
31,825
0
541
36,966
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Yagorath
zFozersita
Yagorath
32,319
22,736
0
7,649
51,458
20,264
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role